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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Oct 14, 2011 10:04 pm    Post subject:  Coming Soon
Subject description: To a theater near you
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Allied Pilot



allied pilot.png
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allied pilot.png



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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Oct 14, 2011 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

A shp version of it?
Bloody awesome! I like it!

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Oct 14, 2011 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great job.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Oct 14, 2011 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Let's hope his motion isn't rigid like Lao's 3d infantry.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Oct 15, 2011 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

heres a walk preview



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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sat Oct 15, 2011 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Robo Cop?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Oct 15, 2011 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

That looks really good, Cranium.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Oct 15, 2011 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

The Way he walks makes him look badass and like (You can't mess with me! Cool )

Very Nice Design.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Oct 15, 2011 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

update



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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sat Oct 15, 2011 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I love it.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Oct 15, 2011 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Your animations are really good. Are you hand-creating them or do you have something fancy helping you?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Oct 16, 2011 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

anyone familiar with infantry sequences, I'm looking at the GI .shp and I dont see any frames for the paradrop. What is it using? anyone know? and can it be made to have several frames?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Oct 16, 2011 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Frame 364 in OS SHP Builder, 363,0,0 in the sequence.

You might try increasing it's length (expand the third number) but no idea if it can be expandable/eight-faced.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Oct 16, 2011 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

animated paradropframes are possible

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just a simple logo by bricks @ raminator, on Flickr

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Oct 16, 2011 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

animated paradropframes are possible

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just a simple logo by bricks @ raminator, on Flickr

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Oct 16, 2011 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

double posting now Rami? Very Happy

anyway, Thats good news to my ears. So I will indeed make an animated paradrop then. Thanks guys.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Oct 16, 2011 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

upps..that was my interwebz #Tongue

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just a simple logo by bricks @ raminator, on Flickr

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Oct 16, 2011 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

this look ok for a simple pistol fire?



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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Oct 16, 2011 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

The arms, hands, etc should move aswell...not just the gun :p

Other thsn that nice work

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Mon Oct 17, 2011 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, looks a little odd to just have the gun moving...

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Oct 17, 2011 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Jesus is that a S&W .500? Razz Guns don't recoil quite like that. Your arm raises upward slightly (if you are doing it right) to compensate for recoil and then you reestablish your sight picture.

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Mon Oct 17, 2011 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Really great and fluid looking animations. Not sure if it was intentional but he twitches his arms and legs a little when he dies.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Oct 17, 2011 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

also i noticed for the firing-anim that the centre of rotation is between the gun and the guy...
it should be in the guy himself #Tongue

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