Posted: Mon Oct 17, 2011 9:59 am Post subject:
The Dawn of the Tiberium Age v1.11 updates
Yes, it's been a while since I've posted any updates on DTA 1.11, but I've recently decided to start posting them more frequently. I posted only a few updates at DTA's website, but in order to not clog up PPM's frontpage I'll summarize those updates here.
First of all water cliffs for the desert theater were added, which are actually a "new" creation since they didn't exist in Tiberian Dawn or Red Alert to begin with.
Thanks to a hack from CCHyper the tiberium now gets affected by lighting just like all other terrain.
As you can see on the left, it actually looked rather hideous on dark maps before, so thanks to this hack maps can finally look good with non-default lighting.
I also converted a bunch of terrain objects between theaters; the burned frames of temperate trees were used as desert trees and I spent some time editing the texture of the desert bushes and rocks to make them fit in the temperate theater.
Also an airstrike has been added as a crate goodie, of which the animations were made and coded by Lin Kuei Ominae. Since it's too wide for PPM's front page however, I won't be able to show the gif animation of the airstrike in this post, so you can instead view it on the front page of DTA's website, where you can also read a slightly more detailed description of these updates. _________________ QUICK_EDIT
For the current 1.10 yes, and we're making it possible with 1.11 aswell (although possibly not for the release depending on the amount of time we'll have). You'll get more info about that later though, which'll explain why mod support in DTA 1.11 won't be as simple as before. _________________ CnCNet Client | CnCNet TS patches | Vinifera | World-Altering Editor (WAE)
I spent all day trying to migrate from Drupal 6 to Drupal 7, but in the end it seemed to be doing more hard than good, so I just reverted back. The site should be accessible again now. _________________ QUICK_EDIT
IIRC I offered, but it was said that TI's tiberium actually looks good the way it is on dark maps. Since TI's tiberium has almost only the crystal visible (where TD's tiberium shows a large part of the pod and in some frames even only the pod), it gives the impression that the crystals are glowing after all.
In any case, if you really do want the hack, I don't mind sharing it.
However, take in mind that tiberium can no longer be remapable after applying this hack and tiberium patches will also no longer be random (meaning you'll manually have to alternate tiberium patches from the overlay menu if you don't want tiberium fields to look repetitive). _________________ QUICK_EDIT
Most TI mappers already place tiberium manually in a random pattern
However we can decide about the hack, once the new tiberium set is finish.
I have some design ideas, which could profit from the default glow effect and since TI has already many glowing things (building activeanims etc), this would be a nice addition. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum