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Nod Battleship
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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Thu Oct 27, 2011 8:47 am    Post subject:  Nod Battleship
Subject description: I'm making one, and I have some questions.
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What weapopnry would you give a Nod, Tiberian Sun-era battleship? I have the ship ready for sharing, but I want to have some different turrets, so that anyone can choose between them. I have a triple-barreled one, the "battleship standard", so to speak, but I want some more.

Please, keep in mind it must use Nod TS technology.

If this post doesn't belong here, please, move it. Thanks in advance.

Some screencaps. That yellow and black area is where the main turret would be mounted.



NBSHIP 02.png
 Description:
Another screencap.
 Filesize:  21.24 KB
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NBSHIP 02.png



NBSHIP 01.png
 Description:
HVA Builder screencap.
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NBSHIP 01.png



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Oct 27, 2011 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

oh very nice good job Smile

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Thu Oct 27, 2011 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for your cmpliment, Bu7loos. I took inspiration from the TW Nod Battleship. It's not the exact same and I never intended it to, but you can see some of it's features.

Anyway, have any ideas? I'm thinking maybe a Tiberium Missile Launcher would do pretty good.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Oct 27, 2011 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

hmmmm if only you make more space on the deck that have a yollow stripes it would a good spot for a tib missile.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 27, 2011 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Something that big could be used as a mobile stealthgen imo. (deploy on water to create a quite big stealtharea; smaller than stealthgen but much bigger than mobile sgen)

Especially since a turret would look bad when aiming backwards, through the tower/bridge.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Thu Oct 27, 2011 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting ideas. I didn't think of the stealth generator one. Really interesting. Only thing is... I'm not really skilled in shp'ing. I will try my best, but I don't know what would come out.

In short: I think I will work on both ideas, and, if someone shares any more ideas, and I like them, I will be glad to work on them. I will release them as a package, along with my Nod submarine and "gunboat".

If you want to see them, here are some screens. Also, ideas for these are welcome too.



NSUB.png
 Description:
The submarine. This is mostly ready for release, but suggestions are welcome.
 Filesize:  20.17 KB
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NSUB.png



NGUNSHIP.png
 Description:
The gunship. I might edit it to have a on-deck missile battery. Not a turret based one.
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NGUNSHIP.png



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 27, 2011 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Azkhare wrote:
Interesting ideas. I didn't think of the stealth generator one. Really interesting. Only thing is... I'm not really skilled in shp'ing.

That's quite easy in this case. Finish the ship. Make a screenshot ingame on a testmap with normal unmodified lighting. Cut out the ship from the screenshot. Add some extras like a deployed stealthgen. Create the SHP using the cut out ship on the first 3 frames and add some quick shadow frames, where you can again use the screenshot as reference for the size of the shadow.

The deployanimation can use for the start the same shp as the building and later you can add a new one showing a small animation.
e.g.
[DBTTLSHP] ;the deployed battleship using dbttlshp.shp
Buildup=DBTTLSHP ;use the 3 frames long shp as the buildup too

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Thu Oct 27, 2011 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't know you could use the building itself as a buildup. I thougth it would give an IE, conflicting with itself or something. Good to know. Thank you, LKO!

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