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Ant Hole [First Building Attempt]
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Oct 28, 2011 4:55 am    Post subject:  Ant Hole [First Building Attempt]
Subject description: First attempt at making a building...
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Used various Designs ripped from Final Alert.

Blended the Hole into the Cliff. Recolored the Trees to Remappable Reds...

And how do I make the SHP Builder still keep it's original colors, it always messes up the image.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Oct 28, 2011 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

That's going to look silly on every theater.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Oct 28, 2011 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
That's going to look silly on every theater.


Can't they have theater-specific artwork?...

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Oct 28, 2011 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

If it's designed that way, yes, but as it stands, it will look ridiculous, even on desert sands.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Oct 28, 2011 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Well Originally I was trying to make the Mound one (Their Con Yard)

The Holes glowed the Team Color whenever you built something. If not, it just stayed dark. The Darkened edges were the Remap Colors



Which is referenced from this image.



I don't know a thing about 3D Modelling right now so I'm trying to get help from people...

The Original Plan for the Outpost Hole (Barracks Thingy) was just that, an Ant Hole with a Remappable Bush by the right corner to make it distinguishable.

The Ant Burrows (Defense Buildings) was a somewhat submerged tunnel/cave entrance with remappable smoke puffing out of it

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Oct 28, 2011 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

well it's an interesting idea

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Fri Oct 28, 2011 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remove is i dunno, blur the cliffs, cause they really make the hole strange.

Other than that, the idea is really interesting.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Oct 29, 2011 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

So I guess I'm going to try and make versions for these 3 Map Types.

Snow,Temperate(For Urban as well) & Desert(Gray Version of this one for Lunar) The Ground isn't going to be there, that's just for imagining how'd they look like on that current map zone.

Remove the tree then? The Bushes seem fine enough.

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