Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Fri Oct 14, 2011 2:59 am Post subject:
tiberium question
well before I go to sleep
I wished to ask after so years now passed
does anyone know to answer these:
1. is vinifera same as aboreus or not, as somehwere someone wrote that aboreus is bigger and bit more explosive ?
2. cruentus and aboreus what are its real colors to have, as everywhere
people use blood red while some speculate (?) or was it from manual of game(?)
that it is purple ?
Vinifera isn't the same as Aboreus. If TS is anything like RA2, Vinifera is what is spawned from debris. Aboreus is given random colors since you can do that in TS very easily. I'm not sure there's even an official color. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
@FurryQueen: No, Vinifera is the blue Tiberium that is also regularly placed on maps like Riparius. In Vanilla TS no Tiberiumtype spawns debris and the only spawned Tiberium by meteors or dying units is Riparius.
Vinifera is the only other Tiberium in vanilla TS than Riparius, that is spawned from a type of blossomtree.
Also, in TS you can give each Tiberiumtype a different color, not only Arboreus.
@Exley: Vinifera and Arboreus are not the same. They do share the same image, but are complete separate tiberiumtypes. In vanilla TS Arboreus is only very rarely used and has a similar value as Vinifera, but that's because WW didn't finished their ini-coding as a fully third Tiberiumtype.
You can change Arboreus to be completely different than the other 3 Tiberiumtypes. e.g. more value and more dangerous than Vinifera.
2. Afaik there is no official source giving the "real" colors of Arboreus and Cruentus. However most people simply used the names to assume their color.
Riparius: latin for something "belonging to the bank of a river", like the first type of tiberium found near the river tiber.
Vinifera: from Latin vinifer wine-producing. Maybe WW made it blue like blue grapes as an analogy to the green tiberium like green grapes.
Arboreus: from latin arboreus resembling a tree or be treelike. Since the two primary colors green and blue where already used, red was the last free primary color and thus used by most modder. However the name suggests that this was a rather different looking tiberium, more like the veins and it's supposed color might also be more brown.
Cruentus: from latin meaning bloody, bloodthirsty, blood-red. The name suggests that this was the real red and third normal tiberiumtype sharing a similar image as riparius and vinifera. Another thing that supports this theory is, that it is placed in rules.ini in between riparius and vinifera and thus it was implemented even before Arboreus, which is the last type.
However, since Cruentus was never finish coded as it has no slope patches and thus causes crashes, it wasn't used that much by modders, why Arboreus is the more common modded tiberiumtype. Thus Cruentus and Arboreus are often mixed up. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 13 Feb 2007 Location: C:\Westwood\ TechLevel=12
Posted: Fri Oct 14, 2011 7:13 am Post subject:
Thinking back I thing it went like this.
0=Riparius ; Green Tiberium
1=Cruentus ; Not used
2=Vinifera ; Blue Tiberium
3=Aboreus ; Blue in TS but was Red in the TS Demo.
If you open some of the stock missions with FinalSun you can see Red Tiberium on the map but in game it gose back to blue. If you edit [Aboreus] color= with the others listed at the start of the rules it should change some of the Blue Tiberium to the color listed in Color=
Edit.
No red in the TS demo too. _________________
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Arboreus: from latin arboreus resembling a tree or be treelike. Since the two primary colors green and blue where already used, red was the last free primary color and thus used by most modder. However the name suggests that this was a rather different looking tiberium, more like the veins and it's supposed color might also be more brown.
Arboreus might have been the fictional scientific term for the giant crystal monoliths that would've shattered Vinifera Tiberium accross large distances, if they were ever implemented (you can still find the overlay code, something like "BTIB_01". The BIGTREE in Firestorm uses the same image) properly. They are tall, hence "tree-like", and were originally coded as a type of Tiberium overlay. This is also likely to be the reason it used the same colour as Vinifera. _________________
You speak about Cruentus. Cruentus was using the big Crystal image.
Arboreus was always using the same image as Riparius and Vinifera.
It's only their internal names which suggests that they are vice versa used.
Hence you made me switch their roles in TI, which imo is still very confusing and should be switched back. _________________ SHP Artist of Twisted Insurrection: Nod buildings
It makes no sense having the big crystals named Cruentus either if they have nothing to do with the colour red. Unless, of course, Cruentus was supposed to be a whole new set of Tiberium with normal and big crystals, both blood-red. _________________
Not really. The image key tells the game which indices in the Overlaytypes list belong to this Tiberiumtype. Thus the name used on the Overlaytypes is independent from the number used on the image key and a Image=2 doesn't mean it has to use the TIB2 overlays.
Theoretically you should be able to switch the image numbers from Cruentus and Arboreus, and this way have a fully functional Cruentus and an Arboreus with the missing slope-patches problem. In fact, if this works, it might be a better solution that switching everything else for Cruentus and Arboreus. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Black - Tiberium Unobtanium - "Creates black holes and destroys entire galaxies"
Orac, what kind of dashes are you using? yours "–" and mine "-"
Also the quotation marks you're using look different. o.O _________________ SHP Artist of Twisted Insurrection: Nod buildings
I don't think black Tiberium has been used anywhere yet, has it? It seems like it'd look pretty bad in TS, but maybe better in C&C3.
Black stuff on the minimap tends to annoy me, in TS especially.
@LKO: I just copied the Tiberium descriptions from the feature page for Tiberium on the TO ModDB page. The dashes we use around here are really just the minus sign, whereas over there 'proper' dashes are used I guess. QUICK_EDIT
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Tue Oct 18, 2011 7:24 pm Post subject:
was/is Aboreus ever used on any SP or MP map by Westwood at all ?
also some possible references to tiberium connections via names
which quite comfirms what LKO wrote
Riparius - Riparian zone - plant habitats and communities along the river margins and banks
Vinifera - Vitis vinifera - blueish/dark blueish grape
Aboreus - Arboretum - is a collection of trees and/or vines
Cruentus - Amaranthus cruentus - a common flowering plant species has several common names, including blood amaranth, red amaranth, purple amaranth QUICK_EDIT
Yes, it is placed on some (just a few) maps, and there only a little bit, mixed with Vinifera. I noticed it, though, when I changed the value and the color of Aboreus for a fun mod... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
@Exley: btw, WW made a typo and forgot the r in Arboreus.
You can find Arboreus in the Nod campaign mission, where you have the chameleon spy, have to infiltrate one upgrade center and finally destroy the MMKII prototype. The south west vinifera field has arboreus in the middle.
IIRC does the MP map tunnel training has some Arboreus as well.
since there is afaik no concept at all, it is all speculation how the 3rd and 4th tiberiumtype would have worked and looked like. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I go by the rule that if I don't learn it ingame then it's nearly always speculation, except for manual comments and stuff left in the rules, which halfway count as canon. Since the only exploding Tiberium seems to do in the core canon is the Blue Tib goes boom at every opportunity, and liquid Tib in TW makes aliens invade. If it isn't those two, I'm going to go out on a limb and say fan speculation.
I'm no expert, though.. Last edited by Orac on Thu Oct 20, 2011 7:33 pm; edited 1 time in total QUICK_EDIT
The CRYSTAL1-4 are used on the debris key on each tiberium. (not only one specific type)
However WW coded them wrong in the ini, why they are never used ingame.
The whole tiberium-blowing-up into smaller tiberium sounds like fan speculation. ANy truth on that shit?
It is stated in the FS manual that the "blue Tiberium forms larger crystalline structures that tower over the landscape" (referring to BIGBLUE, which was originally meant to appear in TS; its art is located in conquer.mix, and was coded in as a regular, though impassable Tiberium type), how it's "highly unstable and prone to explode, spreading its stored mass of crystals over the entire area quickly seeding the nearby landscape".
@Exley: CNC wiki is an unreliable source of information, as its articles are/were largely based on assumptions, not facts. _________________
It's a mistake by westwood. They used the crystal image on a terraintype while this is supposed to be used on an overlay. Thus it's using the wrong palette. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Mon Oct 24, 2011 12:45 am Post subject:
weird they never fixed it...
btw Tiberium Garden Redux (my fav map ) has Arboreus too
seems it was used quite on some maps and not randomly for the sakes of it :O _________________
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