Posted: Thu Jul 07, 2011 3:51 pm Post subject:
how to make superweapons work for my new teams?
Subject description: they don't come out
i've copied the missile silo, temple of nod ect. ect. to my new teams but when i fire there superweapons they don't work and don't come out why is this? QUICK_EDIT
NukeSilo=yes only works on 1 building entry AFAIK so not gonna work anyhow and yes don't god damned use the spaces unless like probability of random IEs higher QUICK_EDIT
dodgevipergtc,
[Cabal Missile Silo]
[Cabal Temple]
I think they are saying for those spaces. They should not be in those names.
Thats how it should look like. Or maybe all caps!
[CabalMissileSilo]
[CabalTemple]
I do not know about TS, I know spaces cannot be in RA2/YR, but perhaps in TS too cause RA2 is based on TS engine.
Also do not use big names, I do not know how much letters it should have a max, but I know game cannot handle long big names. _________________
OmegaBolt, then throw at him one Bolt! Omega if possible.
But its always better and easier to open thread on forums and ask for something, rather than searching for already answered questions on forums. hahaha
If he read thread from that link you posted, then he wouldn't create this thread, and this thread would not have 15 posts already! At least he made his thread popular.
Well, his further similiar threads will be most likely locked. _________________
thx for the link allied general i'm sorry i'm such i noob but i really do try my best to become better at modding i'm slowly getting there i think cheers i could'nt find this QUICK_EDIT
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