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Outlying Locality [2-6]
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 06, 2011 2:06 pm    Post subject:  Outlying Locality [2-6] Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 06, 2011 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dig this map. Though, the coloured lighting is a tad stark at the green and red Tiberium fields, yet almost non-existent at the blue ones.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Dec 06, 2011 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do see the blue tiberium fields changing the lighting of the ground around it a lot (just compare the ground under the blue tibfields to normal ground), although it's probably not as easy to notice since the blue tiberium fields are next to water, which also glows with blue light.

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swirekster
Energy Commando


Joined: 28 Feb 2011
Location: in soviet Poland >:D

PostPosted: Tue Dec 06, 2011 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Dec 06, 2011 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the blue isn't noticeable that much, because of the mainly yellow lighting of the map using higher Red and Green tints. Thus a blue lightpost will turn first the area into normal white lighting by compensating the yellow, before it turns it into real blue.

However i think that the blue lighting is enough. It's not necessary to make it always that much blue.

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Tue Dec 06, 2011 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

This map looks great!

Good job, Rampastein!

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