Posted: Sat Dec 17, 2011 7:13 pm Post subject:
The Dawn of the Tiberium Age v1.11 has been released
It's been nearly 2 years already, but it's here.
You can view the Change Log to see all changes that have been made since DTA 1.10, or you can of course just download the mod and find out for yourself _________________ Last edited by Bittah Commander on Sat Dec 17, 2011 9:56 pm; edited 1 time in total QUICK_EDIT
Infantry aren't able to enter APCs, Chinooks work fine.
I don't know how to beat Under Siege II, I get attacked by 4 Stealth Tanks and a group of Flame and Light Tanks as soon as the mission starts. QUICK_EDIT
I'm aware of the issue where infantry can't enter transport vehicles; it usually does work when you move the transport vehicle onto a different ground type (it always seems to work on roads for one). I'm unsure about what actually causes it, since it doesn't seem to happen on all maps. I'll look into it some more soon though.
Also, Under Siege II is tricky, just like the original version of that mission (Under Siege "1" in TD's covert operations). At the start of the game you should sell all a bunch of buildings for credits so you can produce units and later on you can capture another refinery.
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Game keeps crashing while playing the campaign randomly every 5 mins or so, I'm running Windows 7 64 bit, the affinity of dta.dat is set to one CPU.
This happens during the first mission? The last time I played it, it worked perfectly fine.
Also, you mentioned dta.dat's affinity; if you're using core affinity yourself, maybe that's the cause. DTA's launcher already sets the affinity of dta.dat to one CPU, so if you're also using a separate core-affinity tool yourself, it could possibly cause some sort of conflict. _________________ QUICK_EDIT
I checked the affinity and it was already set to one yes, by the launcher. I just played a bunch of skirmish games the last 2 hours and I haven't had a crash in skirmish, while I experienced 6 crashes in the single player mission.
I just played that mission for a while (until my commander randomly got killed somehow offscreen and the mission failed) and I didn't get an IE... So I have no idea why it crashes for you :/ _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Mon Dec 19, 2011 8:36 am Post subject:
"crashed" and "stopped responding" are two entirely different things. One is an actual crash, the second is a game freeze. _________________ QUICK_EDIT
Out of curiosity, have you removed the Survival maps? I can't seem to find any when I play the game. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
I've played a bunch of games with random people on CnCNet today and it worked perfectly fine with them.
Maybe something went wrong with the update; try reinstalling. _________________ QUICK_EDIT
Congratulations! Must be the first TS mod (of this caliber) to reach a final release in years? Will check it out once I have cleared up some time. _________________ QUICK_EDIT
I've played a bunch of games with random people on CnCNet today and it worked perfectly fine with them.
Maybe something went wrong with the update; try reinstalling.
Sounds like a similar random issue that ChronoSeth is having. We don't know what causes that though.
At Iran: Do vanilla TS or other TS mods work for you?
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Must be the first TS mod (of this caliber) to reach a final release in years?
And the Launcher makes it possible to make this "final release" better at any time.
In ChronoSeth's case I'm actually suspecting the core affinity setting might be the cause, since his CPU only has a singe core to begin with.
In this case trying to run a couple games offline without the launcher (without the launcher, so that core affinity won't be set) could be helpful.
If it turns out core affinity really is the issue, possibly an option to disable it could be added to the launcher. _________________ QUICK_EDIT
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