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Tiberium Silo (TD)
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Jan 02, 2012 3:43 pm    Post subject:  Tiberium Silo (TD)
Subject description: Image heavy!
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Another bizarrely low polygon model from me.

This was a model I done early last year.

Has always I struggle with glass in C&C3, it looks rubbish.

The fan at the top will spin furiously once the model is rigged.

There also might be a BIB added underneath the structure.

The model was based of the FMV and various renders rather than the in game image.



SIlo_Max.jpg
 Description:
Max
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SIlo_Max.jpg



TDSIlo_Main01.jpg
 Description:
This will be for Nod!
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TDSIlo_Main01.jpg



TDSilo_RTS01.jpg
 Description:
Default height
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TDSilo_RTS01.jpg



TDSilo_AN.gif
 Description:
3 Stage GIF
 Filesize:  881.49 KB
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TDSilo_AN.gif



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jan 02, 2012 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking good as usual, but why put a Nod logo on the side? The building was shared by both sides.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Mon Jan 02, 2012 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could be two different textures for the same model. I'm not sure how TW modding is, but I'm assuming both sides can share models possibly with specific textures pointed at in the coding.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 02, 2012 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shakar wrote:
Could be two different textures for the same model. I'm not sure how TW modding is, but I'm assuming both sides can share models possibly with specific textures pointed at in the coding.

From what I know they have to be 2 different models, as you only include a reference to a model in the code, not a reference to the model and to the texture iirc.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Tue Jan 03, 2012 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments!

The decals are all on a separate file. I have not fully decided what I will keep yet.
I already have a completely different GDI Silo, so this one was always meant for Nod.
A GDI version, could simply have GDI logo decal.

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