Posted: Sat Dec 31, 2011 7:46 am Post subject:
Is this possible?
First off, i have been searching the site but i couldn't find anything to this specific matter.
i was thinking of making a queen-like bug for my mod, one that can spawn smaller bugs, i was thinking of using the EMP's recharge ability and somehow changing the projectile (or something like that) so when it fires, it spawns a little bug..
but before i went and used several hours if not days on trying it, i would just like to hear from a more experienced modder if it would be possible? QUICK_EDIT
Short answer is NO, not in TS, only mutation/creation logic is the visceroid but that needs "victims" too so not from thin air and not controllable either. QUICK_EDIT
You can't spawn a new unit out of thin air.
What could work, though, is having an animation which looks like a small bug appearing where the queen attacks, dealing additional damage. But I'm far from being an experienced modder, too
EDIT: I think you can use the deploy and freeUnit= logic, though. But you could create endless waves of Bugs then - I don't remember, is there a key which controlls the deploy speed? If yes, you could have it a looooooong deploy animation and a dummy weapon with DeployToFire=yes. You have to undeploy the manually, though. _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
The problem, however, would be, once deployed, you can construct a bug in any barrack as long as the barrack exist + the buildtime is defined by the cost value... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
hmmm, i don't want a barrack like that...
but what if you could make it deploy into 5 smaller bugs, making it self-destruct and then having 5 bugs left afterwards?
If it deploys into a building given 5 free units and then self-destruct..
altho i do not know how to make it give more units then just one.. (talking about Freeunit=xxxx) QUICK_EDIT
Is it possible to use pip/charge to control the time between deployments?
No, unfortunately.
My Big Boss wrote:
If it deploys into a building given 5 free units and then self-destruct.
Not possible via FreeUnit.
The only chance would be, to change the global Crew infantry to the Bug. Give all units and buildings no crew and then let the queen explode with Crewed=yes, so the survivors are the small bugs. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Is it possible to use pip/charge to control the time between deployments?
No, unfortunately.
My Big Boss wrote:
If it deploys into a building given 5 free units and then self-destruct.
Not possible via FreeUnit.
The only chance would be, to change the global Crew infantry to the Bug. Give all units and buildings no crew and then let the queen explode with Crewed=yes, so the survivors are the small bugs.
would it then be possible to have 5bugs come out? QUICK_EDIT
Is it possible to use pip/charge to control the time between deployments?
No, unfortunately.
My Big Boss wrote:
If it deploys into a building given 5 free units and then self-destruct.
Not possible via FreeUnit.
The only chance would be, to change the global Crew infantry to the Bug. Give all units and buildings no crew and then let the queen explode with Crewed=yes, so the survivors are the small bugs.
would it then be possible to have 5bugs come out?
Yes but as it is a 'Global' value it would mean all buildings and vehicles with crew=yes would have bugs instead of E1 (Light infantry) default.
I think Ares for RA2/YR changes Crew type from global to a local value (in which case you would be able to achieve exactly what you want but would have to switch from TS to RA2/YR) _________________ QUICK_EDIT
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