Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 1:45 pm
All times are UTC + 0
Original tick tank remake
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [13 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Mon Jan 16, 2012 2:08 am    Post subject:  Original tick tank remake Reply with quote  Mark this post and the followings unread

Not the best one though,but fit for original game I thought,especially for the makeup animation. Smile

[TTNK]
Cameo=TICKICON
Voxel=yes
Remapable=yes
PrimaryFireFLH=220,30,110
SecondaryFireFLH=150,-30,100

[GATICK]
Normalized=yes
Remapable=yes
Foundation=1x1
Buildup=GATICKMK
Height=1
NewTheater=yes
ExtraLight=-100
PrimaryFireFLH=160,30,110
SecondaryFireFLH=90,-30,100



tick tank.png
 Description:
 Filesize:  262 KB
 Viewed:  10346 Time(s)

tick tank.png



ttnk.gif
 Description:
 Filesize:  187.11 KB
 Viewed:  10346 Time(s)

ttnk.gif



ttnktur.png
 Description:
 Filesize:  14.39 KB
 Viewed:  10346 Time(s)

ttnktur.png



ttnktur.rar
 Description:

Download
 Filename:  ttnktur.rar
 Filesize:  2.7 KB
 Downloaded:  398 Time(s)


ttnk.rar
 Description:

Download
 Filename:  ttnk.rar
 Filesize:  6.84 KB
 Downloaded:  396 Time(s)


_________________

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account AIM Address
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Jan 16, 2012 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn. That actually makes the Tick Tank look bad ass.

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jan 16, 2012 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey you! Very Happy Awesome job, as usual.

Back to top
View user's profile Send private message
OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Jan 16, 2012 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

For being not the best one I find it really good, so good that I consider using it. thx a lot and thx for the code.
I noticed you made the barrel like a stairway, wouldn't it look good flat?

_________________
Free Tibed!
EA for worst company of the decade!

Back to top
View user's profile Send private message
shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Mon Jan 16, 2012 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Because of the parabola trajectory,I think barrel with low angle is more suitable for game. Smile

_________________

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account AIM Address
gundamv26
Civilian


Joined: 18 Jan 2012

PostPosted: Wed Jan 18, 2012 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

The model is quite good-3-
I酱

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jan 18, 2012 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Model and texture are excellent. But i think the normals could be improved to give the flat surfaces a bit more depth. e.g. the side and top of the tracks.

I'm also missing a bit the digging device in the front. The tick tank has iirc 2 claws there. Maybe also add a devils tongue digging cylinder instead.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jan 18, 2012 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it certainly looks like the Westwood's deployed SHP version. It's a lot different than their actual Tick Tank model used for the cameo/renders, so I wonder why they created another in the first place.

_________________


Back to top
View user's profile Send private message
blubb
General


Joined: 31 Jul 2005

PostPosted: Wed Jan 18, 2012 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________

Hydraw Art on Facebook

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jan 18, 2012 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you count the version without barrel(s), there were at least 4 different models of the Tick Tank. One that was used for an early preview, one for FMVs and cameo, one for early screenshots, and lastly, the final voxel. Needless to say, the first one was the best. Westwood had a bizarre way of degrading things between prerelease and release versions of the game.

_________________


Back to top
View user's profile Send private message
blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Jan 22, 2012 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

there was another one, i try to find it, that one was the best imo


yeah i think it was this one, that rocked hard

_________________

Hydraw Art on Facebook

Back to top
View user's profile Send private message
Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 22, 2012 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
i wonder why WW did leave the barrel from the final model, wich is the most disappointing shooting cube.
i think they had various tick tanks....

http://sun.tiberiumweb.com/tsgallery/ingame_beta_screenshots/19.jpg

this should have been the last ttnk, why did they remove the barrel?


Why didn't they use that Amphib. APC model? That looks awesome too!

Back to top
View user's profile Send private message ModDB Profile ID
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jan 22, 2012 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Mostly I'd just like those laser beams.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [13 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1765s ][ Queries: 16 (0.0111s) ][ Debug on ]