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Project Phantom - 2012
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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Jan 21, 2012 6:12 pm    Post subject:  Project Phantom - 2012
Subject description: Project Phantom mod first 2012 media/progress update.
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Project Phantom - 2012

Quite long time since last public progress update of any sorts, this newspost will bring you some media and other small things that'll hopefully show where the project is headed towards. The title does not only reflect the fact that this is first newspost of the year for Project Phantom, it also means I am aiming for first public release during this year.


Website

Project Phantom website has been brought up-to-date, with new unit & structure profiles that come with in-game screenshots. Additionally there is some new extra visual appeal to the layout of the site.


Media

Let's start from one of the more important aspects of this progress/media update. As you can see from the screenshot below, several Dominion structures have had a graphical makeover, replacing the recolored Westwood assets with all new artwork, and rest of them are to follow in future. This change has also altered the way some of the structures work, as well. In-depth detail on individual units & structures can be found on website. Another thing to note is currently work-in-progress Tundra theatre, a collaboration between me & m7 of Final War fame that will eventually replace Arctic theatre.


Click on the image to view it in a full size.

And no, I am not going to limit this graphical overhaul just to Dominion structures, other sides will also get makeover, in due a time. Phantom Power Core shown in image below.


Click on the image to view animation of the structure. It looks bit better in-game than in this, to be fair.

This of course means that mod is going to have some civilian/misc. eye candy as well, here's pictures of some doodads and those country flag things in-game, respectively.



Click on the images to view them in a full size.

And finally, 3 misc. screenshots that were taken during beta testing online games of Project Phantom.





Click on the images to view them in a full size.


What's next?

In near future you could expect more media and showcases, in form of screenshots and possibly video footage as well. Mod content I am currently working on, aside from already mentioned structure graphic overlay & Tundra theatre along with other terrain improvements, involve technology branches, support powers and stolen technology. On top of that, I've been trying to do some map work, replacing some not-so-good or otherwise unfitting maps with more interesting ones. All of this will be showcased eventually too, in one form or another.


Final notes

Project Phantom is also currently looking for people capable of filling following roles in development.

- Infantry Artist.
- Mapper
- Concept/Promotional Art Creator.

More information available here.

Until next time.

_________________

Last edited by Starkku on Thu Sep 19, 2013 6:10 pm; edited 3 times in total

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Jan 21, 2012 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ace work, Starkku. Looking forward to seeing the first public release this year, everyone will enjoy this project as much as I have I hope. Thanks for the promo bit as well. :p

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Jan 21, 2012 7:09 pm    Post subject:   Reply with quote  Mark this post and the followings unread

just checked the site. oh god, about 96% of all the resources looks truly amazing.

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"I'll be staying strapped cuse my mac-eleven make my nuts bigger"

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Sat Jan 21, 2012 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey if u need i can create SP maps #Tongue

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Team : TO Project | Mapper for Tiberian Odyssey

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Jan 21, 2012 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

LordCesare wrote:
hey if u need i can create SP maps #Tongue


I think that mission designing, altough I have campaign & story pretty much already planned out, is kind of out of the scope while I am still working on tech trees & terrain, etc. Thanks for the offer, though.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jan 21, 2012 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

My new favourite mod, since RS has been so quiet for so long. #Tongue Good work Starkku.

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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Sat Jan 21, 2012 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've bin watching this mod and now It is almost time for the release!

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Jan 22, 2012 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Good work. I'm looking forward to seeing whole original structure sets replaced.

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mentalomega.com

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jan 22, 2012 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

they look awesome starkku! both voxel and effect.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sun Jan 22, 2012 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Gamemate lives...

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Jan 22, 2012 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry thats all Starkku's work, gamemate aint around #Tongue

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Jan 22, 2012 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Gamemate lives...


Hah, that's exactly what I thought at first. It's a very similar style.

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mentalomega.com

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jan 22, 2012 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I foresee I won't like this due to having too big explosions... same issue like TI.

But nice work overall, it's just not my style.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Jan 22, 2012 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
MadHQ wrote:
Gamemate lives...


Hah, that's exactly what I thought at first. It's a very similar style.


Same!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 22, 2012 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Nah this is a little better than Gamemates stuff and a lot more industrial...

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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Sun Jan 22, 2012 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too much effects ruins the gameplay at all, it makes almost every units overpowered

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