Posted: Mon Jan 30, 2012 6:39 am Post subject:
Mining?
a question i can't explain myself, since i'm not that good with coding
1. Is it possible that a harvester needs a lot longer to harvest from 1 patch? like starcraft , for example, i want to have rocks, and mining vehicles who drill on these rocks to get minerals, so these rocks have to stay for a lot longer that the crystal patches in TS.
2. other question is also related to tiberium, is it possible to give a tiberium "patch" a light value just like lamps in TS ? _________________ Hydraw Art on Facebook QUICK_EDIT
1.
These [General] keys are what you're looking for
HarvesterDumpRate=0 ;speed of unloading at the refinery (0 instant)
HarvesterLoadRate=1.0 ;harvesting speed (lower than 1.0 never fills up)
Then reduce the Storage of the Harvester, so a single patch provides enough tiberium to fill the harvester. And raise the tiberium value, so the few harvested minerals provide enough funds.
2. Afaik no. Afaik WW wanted it this way, but removed it due to too intense lighting, thus they used a single invisible lamp on the tibtree instead. But you can try giving the Overlay an AlphaImage (since AlphaImage is one of a few keys which work on almost everything, it might work here too) _________________ SHP Artist of Twisted Insurrection: Nod buildings
1.
These [General] keys are what you're looking for
HarvesterDumpRate=0 ;speed of unloading at the refinery (0 instant)
HarvesterLoadRate=1.0 ;harvesting speed (lower than 1.0 never fills up)
Then reduce the Storage of the Harvester, so a single patch provides enough tiberium to fill the harvester. And raise the tiberium value, so the few harvested minerals provide enough funds.
So...basically it should be possible that a single patch could be enough to fill the harvester 10 times if i want? because that what i'd want to _________________ Hydraw Art on Facebook QUICK_EDIT
Yes.
I think filling a harvester 12 times is max.
A single tiberium patch has max 12 frames/growing stages and each of them is worth a single harvester bail. A harvesters storage is measured in bails so Storage=12 means, the harvester can load max a single full grown tiberium patch.
Thus if you give the Harvester Storage=1, it would have to harvest 12 times till the tiberium patch is removed.
With hex editing the exe to make the tiberium use more frames might even allow you to have a tiberium patch providing 100 bails. (though not sure if the growth logic works up to that point) _________________ SHP Artist of Twisted Insurrection: Nod buildings
wellm that is certainly interresting, i think i try that out, another issue would be the worth of the bail, can i make it higher? _________________ Hydraw Art on Facebook QUICK_EDIT
^^this would give 700 credits for each bail and the full grown patch providing 12*700=8400 Credits.
With these changes you would come really close to the Starcraft mineral/mining system. _________________ SHP Artist of Twisted Insurrection: Nod buildings
yeah that was what i was looking for, perfect, i had something in mind like a "drill tower" in the middle that players could capture and place a turret system on it to defend from enemy mining, with that drill tower that that"chums" up mineral rocks around it, that makes 4-6 patches of rocks wich can be mined by drill vehicles, altough when those patches of rocks are empty that means the "supposed to be a mine" drill tower has been depleted of valuable resources and cou got to move on to the next one. so yeah basically nearly similar to starcraft _________________ Hydraw Art on Facebook QUICK_EDIT
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