Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Feb 16, 2011 6:29 pm Post subject:
VK4502 Heavy Tank [RA2]
Subject description: The Mini-Maus
A German heavy tank project of WWII. The VK4502(P) Ausf. B was one of the prototype designs for the King Tiger. Featuring a rear mounted turret (the other design had a forward mounted turret), the vehicle was intended to use the KwK43 88mm L/71 cannon, which could penetrate the frontal armor of most vehicles in WW2, and with the possible exception of its own gun, being largely immune to return fire (from the front). A test bed for Porsche's automotive systems, the vehicle's awkward turret location and complicated transmission/drive ensured it was never adopted for service. Ultimately, Henschel's (a competing firm) design was chosen; that vehicle is the Tiger II we know today.
More relevant to us though: it is much bigger scale-wise, meant to be a sort of heavy tank/Apocalypse-eater.
Download includes:
-VK4502(P) Ausf. B mit KwK43 88mm L/71
-VK4502(P) Ausf. B mit KwK46 105mm L/68
-Allied style icon (no, I am not taking requests to do it in Soviet or Yuri scheme)
-Readme
_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Feb 17, 2011 2:47 am Post subject:
The attachment below was my main source. Rescaling that top-view gave me the same results (71x34) that you gave- however, my original scale was 64x31.
As I said on the WIP thread, I ended up widening it by 2 units to add the overhang to the tracks, like in WoT
Though basically you're right. I thought the area highlighted in source 1 was the overhang I highlighted in source 2, when its actually where the tracks extend past the hull. There is also a random extra unit of width added there, which I can't really explain.
However, it'd be a huge pain in the ass to fix this, and would require me to redo the normals for the sides and hull overhang. Not really worth the trouble of correcting.
VK4502Source1.png
Description:
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_________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Thu Feb 17, 2011 5:00 pm Post subject:
Well, I understand that, it's also a bit too small for D-Day anyways. From the looks of your King Tiger, 71x34 would be more fitting, compared to my original 64x31.
Not usually the one to ask this, but is MiG the only one to view this thread? _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Feb 17, 2011 5:56 pm Post subject:
No.
While the voxel looks nice and I guess I'll use it, I don't want to get into this size argument... I'm not that expert neither in voxelling neither in WW2. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Nice voxel. IMO it really doesn't matter how accurate it is since in that scheme it'll be being used parallel to a bunch of really inaccurate designs anyway. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Feb 18, 2011 6:20 pm Post subject:
FurryQueen wrote:
Orac wrote:
Mig and EVA are just comparing sizes, that's all
A case of "whip it out and see who's bigger", eh?
SICK MINDED PEOPLE
uh. Less talk about the scale of the voxel and more about the actual design and quality. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Feb 18, 2011 8:47 pm Post subject:
Actual design and quality: After I set this up ingame I just acknowledged that this was the unit I needed.
All my thanks. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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