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Vxl problems.
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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Mar 02, 2012 11:24 pm    Post subject:  Vxl problems.
Subject description: >.>
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Alright, getting back into the swing of things.

I was making this as a workflow test in getting some vxls done.

I discovered 3ds2vxl altered porportions slightly in model. but overall extremely pleased with the results.

Right now I am working out on the kinks of this method.

I take it animated vxls can't support turrets? Neutral

Also is the positioning of the voxel itself is pretty off ingame despite looking fine in HVA builder. >.<

at any rate. this is what I have..



sadface.png
 Description:
sadly in game doesnt look so happy and no turret...
 Filesize:  32.76 KB
 Viewed:  1051 Time(s)

sadface.png



bunchies_gif.gif
 Description:
 Filesize:  161.52 KB
 Viewed:  1051 Time(s)

bunchies_gif.gif



bunchies_walk.gif
 Description:
 Filesize:  38.22 KB
 Viewed:  1051 Time(s)

bunchies_walk.gif



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Deformat
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Joined: 17 Sep 2007

PostPosted: Sat Mar 03, 2012 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I had similar issues with turrets, TBH you gotta move it around a couple times until you get it right in the HVA editor.

Another thing would be altering the codes in the art section, but I personally suck at that.

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Mar 03, 2012 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK the issue is that the voxel is placed badly in the bounds, you should recalculate them with VXLSE... Make sure they won't be in the negative z axis.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Mar 04, 2012 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

alright cool. I figured it out thx.

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