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How to make savegames loadable
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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Mar 04, 2012 7:22 am    Post subject:  How to make savegames loadable Reply with quote  Mark this post and the followings unread

Does anyone what do I have to do to make my mod's savegames loadable? What could be the problem?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 04, 2012 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

If you've added any new animations, make sure they are under the 707=INVISO in the [Animations] list. But first, you must also copy & paste the Firestorm animations UNDER the INVISO entry until adding any custom animations.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Mar 04, 2012 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

As I'm using UMP 0.2, all firestorm animations are inside Rules.ini, and a lot of them are beyond 707=INVISO . Could this be the problem?
Anyway, moved my animations from the end (beyond 748) to 320's and still get the IE.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Mar 04, 2012 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, UMP is working fine and designed to be further and easier modable.

If your savegame crashes it has to be your modification.

Upload your modified ini files, so we can have a look, as there are too many reasons why it crashes for you to find out step by step.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Mar 04, 2012 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Upload the EXCEPT.TXT, might be able to help.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Mar 05, 2012 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you guys!!! Here are the files:
BTW LKO, do you need to see some other files to find the error?



art.ini
 Description:

Download
 Filename:  art.ini
 Filesize:  100.06 KB
 Downloaded:  89 Time(s)


rules.ini
 Description:

Download
 Filename:  rules.ini
 Filesize:  341.19 KB
 Downloaded:  79 Time(s)


except.txt
 Description:

Download
 Filename:  except.txt
 Filesize:  20.59 KB
 Downloaded:  44 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 05, 2012 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you haven't modified firestrm.ini or artfs.ini (which should not be edited in UMP), then the ones you've uploaded should be enough.

Problems i've found while flying over the inis
-DUMMYE1 has no Image. Infantry without an image or existent sequence cause savegame loading crashes.
Same is true for ENGNGDIE.

-using the same name for multiple different entries can cause problems: SecGuard is an infantry and a house

-the comment "Easy AI Aircrafts" has no semicolon, thus causing the game to actually read this as an [AircraftTypes] section entry. (sloppy coding is the reason for unstable mods and crashes Wink )

-[MLRS] warhead has a : instead of ; for commenting out the first verses entry. Thus the game reads this and can cause problems (sloppy coding is the reason for unstable mods and crashes Wink )

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Mar 05, 2012 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOW!!! Great job!!! Thank you a lot!!

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