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Soviet Siege Chopper Fix
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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sun Mar 18, 2012 12:41 pm    Post subject:  Soviet Siege Chopper Fix
Subject description: Tune Up
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This is a the siege chopper tune up
i never liked how the chopper looked ingame
With working HVA



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Soviet - Siege Chopper.rar
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 Filename:  Soviet - Siege Chopper.rar
 Filesize:  40.41 KB
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Last edited by carnage_xploade on Mon Mar 19, 2012 5:03 pm; edited 1 time in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Mar 18, 2012 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice but I think you know that everyone wants to see an in-game. That is after you solve the hva problem. Smile

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sun Mar 18, 2012 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, that not going to hapend

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Mar 18, 2012 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah looks nice carnage , May we have an ingame shot please ?

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sun Mar 18, 2012 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

here it is



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Last edited by carnage_xploade on Mon Mar 19, 2012 5:10 pm; edited 1 time in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Mar 18, 2012 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Bu7loos, he's having ingame issues with it. I downloaded the vxl, but I cant seem to fix the problem either. I tried several different ways, and all failed. maybe someone else can give it a try. Almost seems like the vxl itself is corrupted or something.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Mar 18, 2012 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry mate I don't have yuri installed atm I am using my laptop,I think it's the Shadow index is the problem and also use voxel buffer.Futhermore,Carnage_explode try adding more details so it looks nicer.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Mar 18, 2012 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

you were close. It was actually the Index mode inside the vxl. Fixed it with VxlseIII, redid the anims. All is good.

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sun Mar 18, 2012 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

sometimes simple is better, the vxl is small an the details wold not be noticeable.
I dont realy know what the problem. even whit usebuffer, and shadow index, the ingame is still behaving wrong

Cranium if you have fix it please post it

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Mar 18, 2012 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I already sent you the new ones, they are in your PM box

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Mar 18, 2012 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Cranium:Damn too close #Tongue
@Carnge_Explode:Yes your right ,but take a look at the sides it looks really bright try draking the sides and brighten the top it will make it better..Edit:Also if some details wont appear try making them bigger

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sun Mar 18, 2012 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have to set the shadow index to the index number of the body in the voxel editor, which also means that they need to be numbered as 1 for the body and 0 for the rotor. Each section MUST have a unique number and they are numbered from 0 to X by order of appearance in the editor.



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Mar 18, 2012 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it possible to make every section in any voxel to their own cast shadows,like a tank (turret ,barrel and body) ?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 18, 2012 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks almost as messy as the original, and brighter Neutral

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Medalmonkey
Missile Trooper


Joined: 26 Nov 2003

PostPosted: Sun Mar 18, 2012 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

The star looks like a Canadian leaf flag when its deployed in game Very Happy

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Mon Mar 19, 2012 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

fix it, btw Cranium what you send me wasn't fixed

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Mar 19, 2012 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

It worked fine for me ingame, maybe I resent you the wrong ones. What was still wrong with it?

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Mon Mar 19, 2012 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

the second propeller had something, after i deleted the section an made another one it worked.

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