When the mod is released, all graphics will be publicly available and free to use with credit. Why stop people from using what I've spent (on-and-off) 8 years on? If my stuff was only in my mod (which I doubt many people will play tbh) it wouldn't really make that time worthwhile.
Free for all!
But yeah that's the original terrorist logic. It ended up not being feasible coding-wise. It was originally going to be a spy-like unit, that when infiltrating a building would detonate, rather than spy it. So you could send 4 terrorists into a building and blow it to hell. I'm still looking for a way to do that, because it'd be awesome.
One possible workaround I assume would be letting have the weapon as a deployer. I've been planning this on my own mod but haven't truly tested it out. _________________ ~ Excelsior ~ QUICK_EDIT
The Refinery looks great, although the Gold Railings seem a bit off for me. Either way sounds great to have more progress.
Found a easy work around on the Terrorist.
You could either:
A) Give it a secondary Suicide Weapon with the Warhead being only able to target Buildings. (Refer to Chrono Commando's FakeC4 Weapon)
or...
B) Use the DeployerLogic..., and set the cloned weapon as a Secondary Weapon.
Code:
[TerrorBombSuicide]
Projectile=Invisible
Damage=225
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no;can't fire out of the BattleFortress
AreaFire=yes
A Flaw on the 2nd one is that you have to make the Terrorist Force Fire to disguise now.
I'm using the 2nd Workaround as it provides you more control and the Terrorist can be used for not just taking out enemy buildings. _________________ ~ Excelsior ~ QUICK_EDIT
And the interior? The pic on the right looks to have an oddly low amount of contrast in the lit insides.
That's the original screenshot I based it off of. That's not my work on the right, it's an old westwood screenshot. Believe me, the inside of mine looks quite a bit nicer. _________________ PreRA2 Dev Lead QUICK_EDIT
although there is no snow on top of the silo door, like in the pre-released (and as there prob should be for snow theater)
im guessing this is due to it being WIP tho? _________________ QUICK_EDIT
That's the original screenshot I based it off of. That's not my work on the right, it's an old westwood screenshot. Believe me, the inside of mine looks quite a bit nicer.
Then why not show us yours? _________________ QUICK_EDIT
although there is no snow on top of the silo door, like in the pre-released (and as there prob should be for snow theater)
im guessing this is due to it being WIP tho?
Yep, all will be added in due time.
Crimsonum wrote:
Symphonic wrote:
That's the original screenshot I based it off of. That's not my work on the right, it's an old westwood screenshot. Believe me, the inside of mine looks quite a bit nicer.
Then why not show us yours?
Because it's not at a point where I feel that it's ready to show off. _________________ PreRA2 Dev Lead QUICK_EDIT
Will the gap gen have any animations? I was imagining that some kind of black 'stuff' being projected from the top of the gap gen.
I was wondering this as well, but more as to whether the top half will rotate RA1 style.
The design looks like it should do and it always puzzled me as to why the release RA2 version didnt, almost as if the buliding was not finished. _________________ QUICK_EDIT
Will the gap gen have any animations? I was imagining that some kind of black 'stuff' being projected from the top of the gap gen.
I was wondering this as well, but more as to whether the top half will rotate RA1 style.
The design looks like it should do and it always puzzled me as to why the release RA2 version didnt, almost as if the buliding was not finished.
We'll have a rotation animation.
Westwood originally had one. It's even referenced in the Art.ini files. But they forgot to put it in the mix files and never noticed, apparently. Or noticed when it was already too late. Or just decided not to use it. _________________ PreRA2 Dev Lead QUICK_EDIT
Hello, I bring you guys a new update on the first draft of the snow frames for the Soviet Construction Yard. Enjoy and tell us what you think! Anyways off to bed now.
Looks close to the Unused Destroy Animation so its great overall...
Speaking of which, are you guys planning on restoring destroy animations to all the buildings?
Nope! They're a waste of time - and pretty much impossible, as the art style is different from ours. It'd take hours, days of editing to make them look *decent,* and we're perfectionists. _________________ PreRA2 Dev Lead QUICK_EDIT
The Original one was Red,no text and didn't have the Glass effect like other final cameos... Was this the PreRelease/Beta Cameo?[/img] _________________ ~ Excelsior ~ QUICK_EDIT
The Original one was Red,no text and didn't have the Glass effect like other final cameos... Was this the PreRelease/Beta Cameo?[/img]
You recoloured it blue
Thought Allies would be Green as this is a beta remake?
This was my own edit, it seemed to be in the default red and in the Tiberian Sun Cameo Palette. My mod is making all the allies blue including their cameos...
This is the raw one, Its called "agapgen"
I've also found that originally the Giant Squid had more graphics in it.
The "Shadow" which was similar to the other Parasite Units Pounce Image
And an unused Water Wake for the Giant Squid which was played when it was pouncing along with the "Shadow" or was played when it was tentacle raping.
As well as the other 7 Tentacle Grab. All these being in the Tiberian Sun Anim Palette, save for the Water Wake.
The Original one was Red,no text and didn't have the Glass effect like other final cameos... Was this the PreRelease/Beta Cameo?[/img]
You recoloured it blue
Thought Allies would be Green as this is a beta remake?
This was my own edit, it seemed to be in the default red and in the Tiberian Sun Cameo Palette. My mod is making all the allies blue including their cameos...
This is the raw one, Its called "agapgen"
I've also found that originally the Giant Squid had more graphics in it.
The "Shadow" which was similar to the other Parasite Units Pounce Image
And an unused Water Wake for the Giant Squid which was played when it was pouncing along with the "Shadow" or was played when it was tentacle raping.
As well as the other 7 Tentacle Grab. All these being in the Tiberian Sun Anim Palette, save for the Water Wake.
yeah this is all old news.. around 10 year old news actually.
Always good to share what you know as some people may not know these things however
Anyway, Symphonic, how about that screenshot remake?
Also has anyone actually remade the beta Rhino and Light tank voxels (and amphibious transport) ? _________________ QUICK_EDIT
Yeah they've been done before, the Light Tank has been on YRArg for like 8 years. Pretty sure the Corkscrew is also in a 6 year old PreRA2 beta I still have lying around. Would love to see an actually remake of that shot though, when you're at that stage. QUICK_EDIT
All the old voxels have been remade fully. By myself and a few others who have contributed. I don't use any public assets.
We will remake that screenshot. I can't promise when.
And that startup logo? I have the full startup intro video with the tanks/v3's rolling, and there are some cool differences. So yeah, it's going to be pretty badass.
I pretty much know of everything people have mentioned, but I really appreciate the ideas and discussion! I'm so glad to see such interest.
Work is moving along, but very slowly due to some obligations in my life that come first... _________________ PreRA2 Dev Lead QUICK_EDIT
You are restoring the beta Soviet Tech Center (hopefully a fixed one from Blades which had part of the Snow terrain cropped into the building)
But you also show in this topic a restored Beta Soviet Battle Lab
So will Soviets have both beta Soviet Tech Centre and Battle Lab or will it be dependant the the soviet side u are (Russians get battle lab and Ukraine get Tech Centre) or something else? _________________ QUICK_EDIT
You are restoring the beta Soviet Tech Center (hopefully a fixed one from Blades which had part of the Snow terrain cropped into the building)
But you also show in this topic a restored Beta Soviet Battle Lab
So will Soviets have both beta Soviet Tech Centre and Battle Lab or will it be dependant the the soviet side u are (Russians get battle lab and Ukraine get Tech Centre) or something else?
I don't like the tech center. It's an ugly SHP. So I just decided to stick with the battle lab. _________________ PreRA2 Dev Lead QUICK_EDIT
I agree with Orac.
The only reason why it is ugly is because there are so many ugly SHP's made by people who just randomly cut it from the screenshot and released it. _________________ QUICK_EDIT
I think the battle lab/ tech centre from the old alpha/beta snow screenshot looks better than the underground battle lab.
I also thought that the Underground battle lab was just a screenshot of the final soviet battle lab mid buildup... but i'm probably wrong _________________ QUICK_EDIT
The battle lab sticks out so much in the Soviet line up though. The underground lab at least fits Soviet aesthetics. _________________ Victory! QUICK_EDIT
The battle lab sticks out so much in the Soviet line up though. The underground lab at least fits Soviet aesthetics.
Why hasn't anybody ever tried doing it in the scheme of Soviets? Yeah the glassiness is what keeps making it look too Allied though. But with some Soviet Colors in some sections it'd look more in theme to the Soviets if done properly. _________________ ~ Excelsior ~ QUICK_EDIT
It's not that. Even if you re-scheme it which will make no sense (A box of bricks on a gigantic shaft?), it still resembles the Allied battle lab far too much which fucks with aesthetics. If theres a beta Allied lab then the other lab might not look retarded. _________________ Victory! QUICK_EDIT
I tried adapting it as an allied buildup. Keep in mind I don't use any released SHPs, so its ugliness for me is not a result of shitty SHPs. I just think it looks like cow poop.
Regardless, some bad news.
Someone stole my macbook pro. Meaning all my work in progress stuff that I never sent to Dasfonia is gone. AKA, mod's been kicked back a few months, which sucks because we were honestly on our way to a summer release.
C'est la vie. _________________ PreRA2 Dev Lead QUICK_EDIT
I tried adapting it as an allied buildup. Keep in mind I don't use any released SHPs, so its ugliness for me is not a result of shitty SHPs. I just think it looks like cow poop.
Regardless, some bad news.
Someone stole my macbook pro. Meaning all my work in progress stuff that I never sent to Dasfonia is gone. AKA, mod's been kicked back a few months, which sucks because we were honestly on our way to a summer release.
C'est la vie.
Stupid Mac Thieves! ... The Tesla Coil is already sent to Dasfonia though right? _________________ ~ Excelsior ~ QUICK_EDIT
I tried adapting it as an allied buildup. Keep in mind I don't use any released SHPs, so its ugliness for me is not a result of shitty SHPs. I just think it looks like cow poop.
Regardless, some bad news.
Someone stole my macbook pro. Meaning all my work in progress stuff that I never sent to Dasfonia is gone. AKA, mod's been kicked back a few months, which sucks because we were honestly on our way to a summer release.
C'est la vie.
Stupid Mac Thieves! ... The Tesla Coil is already sent to Dasfonia though right?
I didn't do any work on that, that's all him. I'm not really focusing on small SHPs like that, I do the big projects. _________________ PreRA2 Dev Lead QUICK_EDIT
Someone stole my macbook pro. Meaning all my work in progress stuff that I never sent to Dasfonia is gone. AKA, mod's been kicked back a few months, which sucks because we were honestly on our way to a summer release.
C'est la vie.
So what has been lost? _________________ QUICK_EDIT
Someone stole my macbook pro. Meaning all my work in progress stuff that I never sent to Dasfonia is gone. AKA, mod's been kicked back a few months, which sucks because we were honestly on our way to a summer release.
Someone stole my macbook pro. Meaning all my work in progress stuff that I never sent to Dasfonia is gone. AKA, mod's been kicked back a few months, which sucks because we were honestly on our way to a summer release.
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