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Mine Layer (RA2-YR)
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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Sun Mar 25, 2012 10:37 pm    Post subject:  Mine Layer (RA2-YR)
Subject description: My second voxel...
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This is my new Mine Layer, its based in a modified M-113 3ds model extracted from Battlefield Vietnam and comes in Allied and Soviet shemme.
The ini code (if you use Next Generation way to create Mine Layer) are in this link:

http://www.ppmsite.com/forum/viewtopic.php?t=27485

If use ARES in your mod, you can use Kenosis way to create mine layer logic too (dont need SHP vehicles) in this link:

http://www.ppmsite.com/forum/viewtopic.php?p=418833#418833

-The voxel ingames:





-Animations:





-Cameos:



The pack include:

-Mine Layer Voxel and HVA (Allied Shemme)

-Mine Layer Voxel and HVA (Soviet Shemme)

-Mine Layer SHP (Allied Shemme)

-Mine Layer SHP (Soviet Shemme)

-Mine Layer cameo (SHP format)

-Mine Layer Textless cameo (In BMP format)

-Rules and Art

Dont forget to give me the credit if you use it and feel free to modify. Enyoy!

Augusto



Mine Layer.rar
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 Filename:  Mine Layer.rar
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Mar 25, 2012 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxel is very nice. Good job man. Very Happy

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Mon Mar 26, 2012 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a nice re-imagining of the Red Alert unit, but it just feels too plain and boxy. Maybe it's just me.

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Discord: princess_marisa
Steam

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 26, 2012 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are the .gif animations meant to cause seizures?

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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Wed Mar 28, 2012 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Skin, I wonder if you build&color in VSE or use 3DS2VXL.

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Tiberian Tear is making, and I will try my best.

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Thu Mar 29, 2012 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Dragon Prime wrote:
Nice Skin, I wonder if you build&color in VSE or use 3DS2VXL.


3DS2VXL. The skin was added to model in 3D Studio before to convert into voxel.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Apr 03, 2012 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Are the .gif animations meant to cause seizures?


It's an old bug from the Voxel Viewer/HVA Builder voxel engine that I've never fixed.

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