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Tiberian veins
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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Wed Mar 21, 2012 10:07 pm    Post subject:  Tiberian veins Reply with quote  Mark this post and the followings unread

Ok the thing is I no longer want the chemical missile SW to need Tiberian veins, which I know how to do easy as pie, but i still want to use tiberian veins for a different SW is there any way to do this ?

If anyone can help i will be very great full.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Mar 25, 2012 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can this be done I would really like to to know, or if there is any way around this, E.G. uses the chemical super weapon file name for the other super weapon and uses a clone of the chem SW for the missile silo ?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Mar 25, 2012 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add AuxBuilding= to the SW which should only be available if the building that is set on this key is present.
Add ManualControl=yes to the SW so it needs Veins to load.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sun Mar 25, 2012 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried that on the same buildings that are set to the chem missile SW but when i collected the veins the chem missile loaded but not the other super weapon, but i will double check when i get back home and let you know.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Mon Apr 09, 2012 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the late reply being on holiday, anyway the other super weapon didn't load but the chem SW did I had all the setting the same

AUX build set to tib waste ... (same as chem SW)

The super weapon was set to tib waste not the missile silo if this caused the problem I'm not sure but I hope not

Manual Control set to yes

Any ideas people as to why this didn't load or is it hard coded, and if so would changing the chem super weapon crash the game.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Apr 09, 2012 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
The super weapon was set to tib waste not the missile silo
If I'm not mistaken, this is your problem. From what I remember, chem special and multi special SW must point to a building that has NukeSilo=yes.

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CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Mon Apr 09, 2012 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see what you mean but the other SW is not a copy of the chem or multi missile SW.

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