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Am I a ripper if...
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Apr 10, 2012 1:43 pm    Post subject:  Am I a ripper if... Reply with quote  Mark this post and the followings unread

I start from the beginning.

As the final of my visual programming course, I'll have to create a shoot'em-up. So last week I decided to gather assets from Spriters Resources, and during there I noticed this nice explosion sheet from Strikers 1945 III. (http://www.spriters-resource.com/arcade/strikers1945iii/sheet/16101) The first thing I noticed on it that I was damned sure I seen the third explosion from that sheet (which ends at the credits), even if I never heard of the game before. Since then, I plan to convert some to my YR mod, but first I wanted to make sure to figure out my connection.

And 3 days later I found that sheet, I played TI and I noticed that's where the feeling come. I even checked out the mixes after, and yes, the anim is in TI with mirrored and recolored a bit.

Since TI assets are forbidden to be reused in other mods, am I a ripper, if I take those explosions and put them into my mod? Or in other words, could it be considered as ripping when somebody founds and reuses an external source of a mod asset?

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Apr 10, 2012 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

The fact that they have "forbidden" assets that are conversions is ridiculous.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Apr 10, 2012 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Imo it isn't ripping, as you're using the original source and not the modified version of the mod.

@ArvinCool: It is just a general phrase in TI. Or do you want to go through the 3000 SHPs and list each one of them if it can be used or not? And 90% or more are made by the staff members either from scratch and only a few by modifying some existing files.
To explicitly write down every asset and how it was build is simply impossible.

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Last edited by Lin Kuei Ominae on Tue Apr 10, 2012 2:40 pm; edited 2 times in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Apr 10, 2012 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
The fact that they have "forbidden" assets that are conversions is ridiculous.


Respect, kid, respect. It can be that some stuff are there are not forbidden, but since it's a general statement, it's easier to ask it.

Besides. In Quake 3 there are INDEED some maps and textures which are GPL (free) at one place and nonGPL at another. (EvilLair in pre-Xonotic Nexuiz and EvilLair on Level-Unity or how that's spelt) Go figure.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Apr 10, 2012 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are not using actual TI assets, but rather assets that have been derived from same source or something very similar. There's no way you could be labeled ripper for that by any sane person. Leaving the whole 'is converting assets from other games etc. ripping by C&C community standards' stuff that's been discussed far too many times out from this one.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Apr 10, 2012 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
You are not using actual TI assets, but rather assets that have been derived from same source or something very similar. There's no way you could be labeled ripper for that by any sane person. Leaving the whole 'is converting assets from other games etc. ripping by C&C community standards' stuff that's been discussed far too many times out from this one.

If I am not mistaken, he is going to take the TI assets to save time. He could convert it(again), but the output file would be exactly the same as TI's, so why not take it from TI?
That's how I understood it.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 10, 2012 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wasn't even aware that some explosions were sprites from another game (since I didn't make those specific assets) so don't knock my asset usage decisions. In this case, no, I don't mind if you use said explosions on that website.

Also, why did you post this public? Why not just ask the direct question to myself or LKO permission via Private Message?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Apr 10, 2012 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because the resources are public, even if their place is unknown for the 99%. It's an aspect of me. Community has knowledge but knowledge defines community.

Besides, I wanted to make a precedent. The more mods emerge, the more times could this be a problem, and it's always easier to refer an example.

Not to mention, I want to extend the community's thinking, I doubt many of the people here ever heard of Spriters Database, not even checking it out and search for potential mod assets. FYI, I already converted some of the Tekken 3 anims from that page for EMP usage (Jin's hit FX, to be exact).

I know, finders-keepers, but meh, I never agreed with it.

@ArvinCool, you are an idiot. I won't reuse TI's. Not because of it being in TI, but after I seen the original, the recolor looks bad (no offense, but IMO it's too yellow). Not to mention, I seen only one explosion from that sheet, which has a lot.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Apr 10, 2012 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
@ArvinCool, you are an idiot. I won't reuse TI's. Not because of it being in TI, but after I seen the original, the recolor looks bad (no offense, but IMO it's too yellow). Not to mention, I seen only one explosion from that sheet, which has a lot.

So how does that make me an idiot? Really how am I suppose to know that?
Oh I see, you are still mad because I made you look like a fool in PMs

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Last edited by ArvinCool on Tue Apr 10, 2012 11:11 pm; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 10, 2012 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh for fucks sake.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Apr 11, 2012 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually even Westwood's explosion textures for most part come from industry made effects packages and so do many games assets and some effects similarly can be seen in old movies.

Mine are custom and few from said effect packs so there is no problem with that one.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Apr 11, 2012 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Apr 12, 2012 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol and what I found/noticed is in the ReelExplosions2 pack on that same page.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Apr 12, 2012 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have the first 3 packs of these ReelExplosions, me and Gecko grabbed them long time ago...

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blubb
General


Joined: 31 Jul 2005

PostPosted: Fri Apr 13, 2012 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

*cough*

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Apr 13, 2012 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Expensive?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Apr 13, 2012 8:33 am    Post subject: Reply with quote  Mark this post and the followings unread

They are available on the internet, most of you know where to look.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Apr 13, 2012 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, already bookmarked it, first I have to cleanup my PC tho to gather.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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blubb
General


Joined: 31 Jul 2005

PostPosted: Fri Apr 13, 2012 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

everyone uses reel explosions, it was westwood's stock explosions, it was the unedited TS explosions in the beta shots, and now TI is using them, i don't see anything wrong with that, everyone worked with that, the initial deal was to have the unedited versions, unscaled, un-recolored, to edit them for their own visual taste as how they might look even better, you can see it as enhancing the original TS explosions, it is basically nothing more than that, so it's not ripping, it's refining.

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