Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sat Apr 28, 2012 7:32 pm Post subject:
Not enough oscillating turret designs put forward in this community. It really represents the wacky end of realistic designs.
Great work, and it really tops off the design. The first design looks too much like a T-series medium; the bulky oscillating turret really gives a meaner and heavier look. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
May I humbly suggest for future public releases to name your files something like: RLY_BiG_Tank 1
This would help in ensuring that you can get credited and helps tracking back who made what.
Really a good looking tank, the double barreled version could come in handy, thank you. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun May 06, 2012 12:01 am Post subject:
I know nobody has said anything about spotlighting, but let's be honest: it deserves it. Thumbs up, for RLY_BiG_Tank! Last edited by Banshee on Mon May 07, 2012 12:34 am; edited 1 time in total QUICK_EDIT
Well personally I think the shapes good but the normals and/or textures are messy. The little black bits don't look good and there doesnt seem to be any variation in the Soviet colours used. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sun May 06, 2012 2:02 pm Post subject:
I amn't sure about spotlight, neither. there are just many better shaped voxels in the non-spotlighted section already... we have surpassed this quality to call it top-notch IMO. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
This is the reason why Spotlighted Voxels section is shit in its current state. And the idea to cleanse it and update to modern standards was blatantly refused.
Honestly, Rly's tanks offer a very good base, but not worth spotlight on their own. Textures comprise of one or two super-bright colours and remap, and the normals riddle the surface with black bright and black dots. _________________ QUICK_EDIT
like already mentioned, it has a good shape, but it's bland. Lacks details. It's a good vxl, just not a spotlight worthy vxl. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I'd say spotlight. Not because its the best possible voxel, but because it fits perfectly into RA2 without standing out. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
No, you vote spotlight because it is the best possible voxel. This doesn't even fit into RA2, the designs are too realistic and the soviet color doesn't quite match. Even WW avoided black details for the most part, and they had much smoother normals.
This does NOT deserve to be in this forum. Just like half the shit in it. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun May 06, 2012 9:59 pm Post subject:
I don't see spotlight as the 'best possible voxel' for something. It wasn't meant for the best only. Spotlighting a voxel means that it has very high standards of quality and fits well in the game. In short, it's a voxel that is definitely worth using if you need it.
Some people are complaining at the texture and normals in this one. I've taken a closer look and I haven't seen anything wrong with it. The problems happens because of the low resolution of the voxel. The smaller barrel is too small (1 pixel wide wall) and there are also several 1 pixel wide structures due to its low resolution, which somewhat decreases the quality of the normals and the look of the texture in game. In order to solve this problem, he'd need to double the resolution, but that would make the voxel become too heavy ingame.
So, the way it looks is fine and the shape is good.
But I'm not sure if I keep it in the spotlighted voxels section. QUICK_EDIT
Textures comprise of one or two super-bright colours and remap, and the normals riddle the surface with black bright and black dots.
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it has a good shape, but it's bland. Lacks details.
As it has been said, this is NOT spotlight quality. I'm sorry, but no one voted for this and if /ppm/ is supposed to be a community there should be a general consensus. Not one dictator's decision making. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon May 07, 2012 12:33 am Post subject:
Quote:
if /ppm/ is supposed to be a community there should be a general consensus. Not one dictator's decision making.
You are distorting some important ideas about this place in this sentence. PPM, as any other entity in the universe, has something or someone responsible for its decisions. As the leader of this place, I do prefer to take a decision based on the community's opinion, in order to motivate everyone's participation. But I'm not obligated to do that.
Anyway, considering some of the arguments above, then we are moving it back to the non-spotlighted voxels. QUICK_EDIT
As it has been said, this is NOT spotlight quality. I'm sorry, but no one voted for this and if /ppm/ is supposed to be a community there should be a general consensus. Not one dictator's decision making.
As suicide as disputing things with an Administrator is, I have to agree with M7 on this one. While standards vary from one person to the next, spotlighting a voxol without some kind of consensus is the exact opposite of what your describing.
Banshee wrote:
You are distorting some important ideas about this place in this sentence. PPM, as any other entity in the universe, has something or someone responsible for its decisions. As the leader of this place, I do prefer to take a decision based on the community's opinion, in order to motivate everyone's participation. But I'm not obligated to do that.
If no one was calling out for a Spotlight, there's a reason for it. Moving something into the Spotlight forum without discussing it first goes against what your describing.
It is our opinion that it's not spotlightable content.
On the flip side of things, if Big_Tank cleaned up the voxol first, *maybe* it would be spotlightable content. I'll give BT props for having an original thought out tank design, but it's execution that counts. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon May 07, 2012 3:46 pm Post subject:
Spotlighting a voxel without consensus? Have you read the replies above my first post?
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That's nice!
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It looks very detailed, good job, I hope I can match those skills someday...
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Very nice !
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Slick.
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Amazing coloring/normals!
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Not enough oscillating turret designs put forward in this community. It really represents the wacky end of realistic designs.
Great work, and it really tops off the design. The first design looks too much like a T-series medium; the bulky oscillating turret really gives a meaner and heavier look.
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Yeah, there's definitely something imposingly odd about it. I like!
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Nice voxel! You can make a double barreled version of first tank?
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Really a good looking tank, the double barreled version could come in handy, thank you.
As you can see, all comments approved it and some of them liked it a lot. Nobody complained about anything until... I've spotlighted it. Then, suddenly, everyone attacks it like a freak!
Now, I know what you may be thinking... "Oh, but nobody said spotlight!". People don't need to say it. Spotlighted voxels forum is a way to catch the good and well done voxels (that you would glady use in great mods) from the community and separate them from the awful/mediocre ones.
And the voxel is damn good. But then people say... oh it's bland! It has one or two colours. Use the google images to look at real soviet tanks. They are coloured in a very similar way as this tank. Perhaps they have a soviet symbol or a text that this one does not have. The black dot issue someone has complained is probably because of the smaller barrel at the top of the tank, which is really small (1 pixel wide wall) because of the resolution of the tank. But using a higher resolution may slow down the game. The shape itself has a lot of details. The only valid complaint I've seen so far is that the front hull looks flat. But I still think it deserves spotlight regardless of that. QUICK_EDIT
Spotlighting a voxel without consensus? Have you read the replies above my first post?
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That's nice!
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It looks very detailed, good job, I hope I can match those skills someday...
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Very nice !
Quote:
Slick.
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Amazing coloring/normals!
Quote:
Not enough oscillating turret designs put forward in this community. It really represents the wacky end of realistic designs.
Great work, and it really tops off the design. The first design looks too much like a T-series medium; the bulky oscillating turret really gives a meaner and heavier look.
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Yeah, there's definitely something imposingly odd about it. I like!
Quote:
Nice voxel! You can make a double barreled version of first tank?
Quote:
Really a good looking tank, the double barreled version could come in handy, thank you.
As you can see, all comments approved it and some of them liked it a lot. Nobody complained about anything until... I've spotlighted it. Then, suddenly, everyone attacks it like a freak!
Now, I know what you may be thinking... "Oh, but nobody said spotlight!". People don't need to say it. Spotlighted voxels forum is a way to catch the good and well done voxels from the community and separate them from the awful/mediocre ones.
And the voxel is damn good. But then people say... oh it's bland! It has one or two colours. Use the google images to look at real soviet tanks. They are coloured in a very similar way as this tank. The black dot issue someone has complained is probably because of the smaller barrel at the top of the tank, which is really small (1 pixel wide wall) because of the resolution of the tank. But using a higher resolution may slow down the game. The shape itself has a lot of details. The only valid complaint I've seen so far is that the front hull looks flat. But I still think it deserves spotlight regardless of that.
To be fair, I see those comments *everywhere*. Even on the ones that never get spotlighted. By that logic, should those be spotlighted too? About the only comment I see that doesn't amount to mindless fawning from the masses would be EVA's.
I do hear what your saying (does every tank for RA2 *need* to look like a real tank? Seriously -_-), but at the same time I can see where everyone's wrath has come from.
For me, it's not bad and is definitely uniquely designed (and for once, not the size of a Building). I was half tempted to use the Oscillating turret variant TBH. QUICK_EDIT
The ones that never get spotlighted usually get some kind of complaint that this one didn't get before it gets spotlighted.
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(does every tank for RA2 *need* to look like a real tank? Seriously -_-)
No, but in this case, the source of inspiration from the author is certainly a real tank and his execution was well done.
I see *nodnod*1.
Oh, and that last part in brackets was a bit of a Take That against a common complaint I've noted around on a lot of Voxol/SHP threads. This is why we can't have nice things.
1 = I wish I had more to write than that, but Banshee's logic makes sense here. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon May 07, 2012 7:41 pm Post subject:
Banshee wrote:
Spotlighting a voxel without consensus? Have you read the replies above my first post?
*long list of quotes*
And the voxel is damn good. But then people say... oh it's bland! It has one or two colours. Use the google images to look at real soviet tanks. They are coloured in a very similar way as this tank. Perhaps they have a soviet symbol or a text that this one does not have. The black dot issue someone has complained is probably because of the smaller barrel at the top of the tank, which is really small (1 pixel wide wall) because of the resolution of the tank. But using a higher resolution may slow down the game. The shape itself has a lot of details. The only valid complaint I've seen so far is that the front hull looks flat. But I still think it deserves spotlight regardless of that.
Yeah, Banshee the voxel is good at first look. But only at first look. As soon as you check it out in the Voxel Viewer or take a closer shot, you realize it's off.
There are many other voxels in the non-spotlighted topic where your logic would apply. Like most (if not all) of shin.peter.pans work. Yet you never spotlighted those all of a sudden.
I did thought about using it. I downloaded and checked out because I thought I just update the texture and it'll be fine for a unit I struggle with, but one closer look made me realize that this voxel isn't that valuable as you try to prove it, and not even close to spotlight material.
As I said in my prevous post, it looks good and might be useful for the ordinary throwing in units modder. But for the community in whole, this quality have already got surpassed. I have to say it out that recently I haven't seen a spotlightable direct 3ds voxel and doesn't really think there is possible to create one. It has too many quirks to work with... and it really looks off compared to an Azri_Apoc, Bu7loos or Orac voxel.
The spotlight voxel section itself is a nice idea, and I did agreed with the reasons to checkout all the voxels there. Of course who disliked the voxel didn't say a single word because he had no reason to... it's kinda OK, and I have nothing to add. But then you just tried to prove it spotlighty material, while it isn't and since we proved the opposite you feel affronted and started this proofhunting.
But hey we are all people and we all do mistakes. And if we can simply acknowledge we did a mistake, that'll make us better. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon May 07, 2012 11:20 pm Post subject:
Graion Dilach wrote:
Yeah, Banshee the voxel is good at first look. But only at first look. As soon as you check it out in the Voxel Viewer or take a closer shot, you realize it's off.
There are many other voxels in the non-spotlighted topic where your logic would apply. Like most (if not all) of shin.peter.pans work. Yet you never spotlighted those all of a sudden.
I did thought about using it. I downloaded and checked out because I thought I just update the texture and it'll be fine for a unit I struggle with, but one closer look made me realize that this voxel isn't that valuable as you try to prove it, and not even close to spotlight material.
As I said in my prevous post, it looks good and might be useful for the ordinary throwing in units modder. But for the community in whole, this quality have already got surpassed. I have to say it out that recently I haven't seen a spotlightable direct 3ds voxel and doesn't really think there is possible to create one. It has too many quirks to work with... and it really looks off compared to an Azri_Apoc, Bu7loos or Orac voxel.
The spotlight voxel section itself is a nice idea, and I did agreed with the reasons to checkout all the voxels there. Of course who disliked the voxel didn't say a single word because he had no reason to... it's kinda OK, and I have nothing to add. But then you just tried to prove it spotlighty material, while it isn't and since we proved the opposite you feel affronted and started this proofhunting.
But hey we are all people and we all do mistakes. And if we can simply acknowledge we did a mistake, that'll make us better.
I saw it in the voxel viewer before I've posted all these things. I know it has a lot of pixels with topological problems that has, as consequence of that, bad normals. But considering the resolution of the voxel as a whole, there isn't much that can be done to avoid these problems, except reducing the detail level or doubling the resolution of the voxel. Anyway, I still think it looks good for a RA2 voxel, above average.
If we use the criteria mentioned here to rate it, I think it would certainly hit something between 65 and 75 points (ignoring the bonus). Of course that normals would not get a very high rate, but colouring and detailing is very nice for the concept of this tank and the resolution used.
Edit: After paying more attention to the screenshots in the first post, I've noticed that the normals in the sides of the hull and some details at the front are definitelly weird and that it seriously affects the quality of this tank. It's not worthy spotlight indeed, but it's a good tank, nonetheless. With few fixes, it does have a good potential. QUICK_EDIT
Austral, yeah, he is right, not everyone are from Belorussian (if any) and I am sure that you know English, I think I have seen you speaking English somewhere.
But I like your letters.
Слично мом језику (Similar to my language )
Edit: here is what I manage to understand:
воксели = voxels
Носорога = Rhino
замену = replace
стандартной = standard
модельки = model/modelling. _________________ PPM Halloween Season 2021 QUICK_EDIT
Что ж, действительно годные воксели для Носорога. Обязательно возьму на замену стандартной модельки.
Well, these are actually decent Rhino voxels. Surely, I'll take it as replace for standart model. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
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