Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Thu May 03, 2012 10:37 pm Post subject:
[YR] Soviet Single Player map pack
Subject description: HERE!!
Here the plot: the Soviets are fighting the Allies in the Comunist "Iron Courtain" side, destroying all the Spy Sat Centers controlling the area, but they find a particular technology... the Genetic Mutator..
Mission 1 Defend The Kremlin.
Mission 2 Infiltrate the Area and destroy the Spy Sat in Russia.
Mission 3 Capture the Genetic Mutator before the Allies destroy it, and destroy the Spy Sat in Afghanistan.
Mission 4 Assault the island and destroy the Spy Sat in Sicily.
Mission 5 Destroy The Allies in their Lands
Heres a preview of the 4th mission.
Grand Cannons Defending the Coast
Soviet MCV deploying if you add the trigger..
Future Tech Logo and Spy Sat Area.
Future Tech CheckPoint
Mini-Map
This Mission is particular.. you're deep in Allies Territory.
they Have:
South West - Fuel Depot.
West - Helipad and Power Plant Area.
North West - War Factories.
Centre - Future Tech CheckPoint, Parking Area and Offices.
North - AirPort
East - Hspital
North East - Spy Sat
_________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey Last edited by LordCesare on Sat May 05, 2012 2:31 pm; edited 2 times in total QUICK_EDIT
Posted: Fri May 04, 2012 5:19 am Post subject:
Re: [YR] Soviet Single Player map pack
Looks pretty good without being able to play it etc. Are you planning to release for public use or is this for a private project?
The maps seem pretty large and the forces on the minimal scale. How will the difficulty be?
Do you plan to make loading screens or video's?
Let me know how this is coming out, if you do plan to release this for public use, I might add it to my mod as a 5th campaign choice if it meets with your and my approval.
LordCesare wrote:
Freelancer, Give me a Mod, a Plot and I'll Give you Maps!!
Need a Job right NOW! SERIOUS MODS PLEASE.
I'm not sure how serious a mod you are talking, if you would like to try my unique mod, and its current campaigns let me know. My mod is a 1 man team mostly and uses many public assets, it's currently a private mod with no intention of being released until Ares 0.2 rolls out.
It adds 3 new sides along with keeping the originals and all original 38 missions available to play. It currently does not have a campaign set for any of the new sides which is a bummer.
My mod focuses on adding a lot of features from Ares, as well as addressing balance in original game, and enhancing ai or making them cheat more. It has a distinct style some hate or some people love, let me know if you would like to try it and see if it's serious enough for you. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Fri May 04, 2012 9:47 am Post subject:
1] these are free maps like my first map pack for the allies, i created the post early because its taking a lot of time.
2] in these map packs i add the starting input for the people who will play it, as i wrote, those are without triggers for let the people notice my maps, and add their Personal Touch" on them. Like in the 2nd pic, you can add soviets reinforcement with a mcv after destroying the grand cannons.
[3] nope all original westwood.
[4] i 'm trying to "recreate" Liberty City from GTA as 5th mission, if it will not come out good, i'll do another big maps to recreate a big city.
about serious job, its because i've work on my mold mod with lots and lots of maps and triggers, but the "Boss" abandoned it for personal problems.
so i'm looking for giant mods with lots of stuff and new ideas for maps. _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
Okay I see, its still cool you make maps for the community.
I hope the rest come along well. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Joined: 23 Mar 2009 Location: Italy,Sicily,Bagheria
Posted: Sat May 05, 2012 2:20 pm Post subject:
RELEASE edited the first post _________________
Team : Mentalmeister | Mapper for Mental Omega 3.0
Team : TO Project | Mapper for Tiberian Odyssey QUICK_EDIT
I really liked the map, you make the temperate teather part really neat, the only thing i really didn't found cool was the much space between buildings, it just feels strange for me, other than that great map, dude! QUICK_EDIT
I think it feels more natural. That's what you do when you want to avoid losing most of your superweapons to a single nuke strike. _________________ mentalomega.com QUICK_EDIT
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