it's actually ore and gems, but yes. I use ore, gems, gold, and oil spills, that the miners suck up.
The oil spill is mod exclusive so you may not use that idea. lol, jk. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon May 07, 2012 7:48 pm Post subject:
They are TIB2 and TIB3 at the Overlays list, and Vinifera and Aboreus on the Tiberiums list.
Beware tho, some of the WW mappers used Vinifera as ore on their maps (tip of my head example Defcon 6 or Path Beyond 2) so I'd suggest you to use Aboreus and TIB3 first. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Beware tho, some of the WW mappers used Vinifera as ore on their maps (tip of my head example Defcon 6 or Path Beyond 2) so I'd suggest you to use Aboreus and TIB3 first.
This is true.
Also if you utilize the commonly used trick to implement ore-generating structure via VoxelAnims, keep in mind that VoxelAnims (i.e voxel debris animations) that spawn tiberium/ore are hardcoded to spawn Vinifera-type ore. _________________ QUICK_EDIT
Graion Dilach that information cant be correct.
I recolored tib03.sno/des/tem/urb/ubn and played some original maps. The recolored resource was visible, so it is not "unused". I also changed Aboreus:Values to 0 but I still get money when docking. QUICK_EDIT
What you ran into, is that by default, be the target Vinifera or Aboreus, both are Imaged.
Code:
[TIB2_01]
Image=TIB01 ;and if you take out this sole line at TIB2_01-20, you'll see the wrong maps, and at TIB3_01-20, you can create your 3rd ore.
Name=Tiberium (Blue)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0
EDIT: And Aboreus is the unused. You have to change Vinifera to feel the difference on said maps. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
thx.
last question. how can I make Aboreus PipScale appear black instead of gold/yellow?
You can't. Not without changing the graphics used for it and those pips are displayed for Riparius & Vinifera type as well. _________________ QUICK_EDIT
Just thought I'd also point out westwood used TIB2_01-20 Vinifera on Campaign maps as well, not just offical multiplayer skirmish maps, so I suggest only changing TIB01 -20, TIB3_01-20, and Gems. Leaving you with 3 valid types, while TIB2 shares TIB images. _________________ Grab my Map Logic Expansion Pack 5.2 here!
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