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PreRA2 Progress Thread
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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Tue May 22, 2012 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread




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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri May 25, 2012 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
Symphonic wrote:
Someone stole my macbook pro. Meaning all my work in progress stuff that I never sent to Dasfonia is gone. AKA, mod's been kicked back a few months, which sucks because we were honestly on our way to a summer release.

C'est la vie.


So what has been lost?


Well, in short, everything that wasn't sent to Dasfonia. All my PSDs basically, so I can't make any changes to old work. I also lost a near-complete buildup for the allied ore refinery, which really sucks.

In the bigger picture, I lost my entire web/graphics design portfolio, a lot of web coding samples, and a LOT of documents of varying importance.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri May 25, 2012 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Well on the bright side theres some things like...

-A Much better portfolio to keep since you'd probably improved your skills already.

-New Laptop(?)

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri May 25, 2012 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Why don't you use something like Dropbox to back up data and share it between each other (that's my referral link, by the way)?

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Fri May 25, 2012 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
Why don't you use something like Dropbox to back up data and share it between each other (that's my referral link, by the way)?


this, Dropbox is fantastic, I use it every day to store my University work and pass files between my Machines.

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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Fri May 25, 2012 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really looking forward to this mod. The original Allied war factory and Refinery are epic, your doing a fantastic job.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon May 28, 2012 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
Why don't you use something like Dropbox to back up data and share it between each other (that's my referral link, by the way)?


With my new Mac I'll be getting a Time Capsule backup NAS and a nice Dropbox account. When I do I'll use your referral link.

And yes, I will have a new design portfolio and a new laptop (the new MBP comes out in a month I'll prolly get that with the insurance $$$)

Gonna restart work on the allied ore refinery... -___-

Aydra wrote:
I really looking forward to this mod. The original Allied war factory and Refinery are epic, your doing a fantastic job.


Thanks! Very Happy Glad to see some interest!

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Mon May 28, 2012 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I still have a PNG of the Refinery Build Up!

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Jul 16, 2012 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Slight update... got a MacBook Pro w/ Retina. Waiting on a new version of Parallels or VMware Fusion so I can get to work. Currently have photoshop up and running but I won't really be able to work as well until everything's been optimized for the screen

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Jul 16, 2012 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
Slight update... got a MacBook Pro w/ Retina. Waiting on a new version of Parallels or VMware Fusion so I can get to work. Currently have photoshop up and running but I won't really be able to work as well until everything's been optimized for the screen


Look forward to seeing some more progress on this

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Jul 17, 2012 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
Symphonic wrote:
Slight update... got a MacBook Pro w/ Retina. Waiting on a new version of Parallels or VMware Fusion so I can get to work. Currently have photoshop up and running but I won't really be able to work as well until everything's been optimized for the screen


Look forward to seeing some more progress on this


Me too haha. I'm looking forward to finishing it. Thanks for the interest in my mod!

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Mar 21, 2013 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Oh, I still have a PNG of the Refinery Build Up!


SEND IT TO MEEEEEE

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Mar 22, 2013 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Next time you should maybe make a DropBox Library to make things less crazy...  Laughing

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Mar 22, 2013 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, Dropbox's good.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sun Mar 24, 2013 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll have some more progress soon... trying to decide what to tackle next.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Mar 28, 2013 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

PROGRESS (?)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Mar 28, 2013 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
I'll have some more progress soon.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Mar 28, 2013 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

As promised.

This is the allied ore refinery I was working on before my computer was stolen/I lost interest.

Made the final frame quite nice, working on applying those changes to the other frames in the buildup.

I know there's a glitch where the smokestacks go back down for one frame.  Working on fixing that, too, along with making all of the elements build up - some just appear at the moment.



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Mar 28, 2013 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Has it really been 3 years already? #Tongue

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Mar 28, 2013 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Has it really been 3 years already? #Tongue


I've been working on PreRA2 since 2003...

Dx

This is the mod that never ends... it just goes on and on my friends...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Mar 28, 2013 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Welcome back my friends to the show that never ends... it's PreRA2!

Looks good, it's not all smooth but the final structure is a big improvement on what's been before.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sat Mar 30, 2013 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Almost done.



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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Mar 31, 2013 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I kind of liked when the smoke stacks went down and then up again, it gave it a distinct "feel" (?) of bumpiness when building #Tongue

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Mar 31, 2013 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great. IMO removing the jumpiness on the Smoke Stack feels much better and makes the buildup  feel smooth. And now it looks similar to the Final one WW added, except this time its in PreRelease Style.  Very Happy

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Mon Apr 01, 2013 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread


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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Mon Apr 01, 2013 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
For the people who still may want the rare beta footage that I posted two or so pages back isn't downloadable anymore due to Megaupload's shutdown (Completely forgot to re-upload them until a recent reminder).

Note: I had to make two parts because the RAR was more that 200mb (Above Mediafire's limit per file)

1: http://www.mediafire.com/?upd6m5vgd9ku8de

2: http://www.mediafire.com/?2rn9nfpldlfkxx1


Great just the ones i asked Symphonic today, thanks!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Apr 01, 2013 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

It feels like there is a frame missing in the elevation of the curved bits at the front (on either side of the ramp), and on the furnaces(?) under the chimneys.

Apart from that, looks really nice.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Mon Apr 01, 2013 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
It feels like there is a frame missing in the elevation of the curved bits at the front (on either side of the ramp), and on the furnaces(?) under the chimneys.

Apart from that, looks really nice.

It's not a missing frame, Brian just used the incorrect red curves during the buildup.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Apr 01, 2013 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Orac wrote:
It feels like there is a frame missing in the elevation of the curved bits at the front (on either side of the ramp), and on the furnaces(?) under the chimneys.

Apart from that, looks really nice.

It's not a missing frame, Brian just used the incorrect red curves during the buildup.


Yeah, I definitely need to fix that.  Or if you could, that'd be great, because I have no idea what the correct ones are.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Apr 02, 2013 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you gonna be redoing the PreRelease Turret as well?

If I were to go by a building sequence it would be like this:

GGTUR - Empty SHP

GGGUNTUR - Turret SHP,Contains all the graphics for it including the base metal containing the rivets.

GGUNTURD - Damaged Version...

GGTURMK - Build Up...




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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Apr 02, 2013 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Are you gonna be redoing the PreRelease Turret as well?

If I were to go by a building sequence it would be like this:

GGTUR - Empty SHP

GGGUNTUR - Turret SHP,Contains all the graphics for it including the base metal containing the rivets.

GGUNTURD - Damaged Version...

GGTURMK - Build Up...





Wow, I never even noticed what parts were actually rotating!  Thanks for the insight.

I'll certainly remake that SHP as well.

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Apr 02, 2013 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking nice! I didn't know that buildings can be done with voxels too!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Apr 02, 2013 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
Looking nice! I didn't know that buildings can be done with voxels too!


You can make Buildings use Turrets (As SHP or Voxels)

aside from that Buildings are SHPs

I just did that as a voxel so I could have a proper idea of how it would look like in 3D.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Apr 02, 2013 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Just a sneak peak.

Nothing much to see yet, but progress is in the making.



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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Apr 04, 2013 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Almost done the base frame!

Buildup will be fun.  Got it all planned out, and every component of my temperate frame is its own layer and element.



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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Apr 04, 2013 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

looks nice  Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 04, 2013 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice. I just hope you do the self shadowing like the original too.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Apr 04, 2013 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

One thing I could suggest is using a custom palette along which would have the Team Colors in a different color (Pure Blue maybe?) to make the process of distinguishing which part is remap and which part should be Iron Curtain Energy.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Apr 04, 2013 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm sure it will be just fine.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Apr 04, 2013 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
One thing I could suggest is using a custom palette along which would have the Team Colors in a different color (Pure Blue maybe?) to make the process of distinguishing which part is remap and which part should be Iron Curtain Energy.


Actually the IC ball used the anim.pal in the Beta, if i remember correctly the unpatched RA2 ini's even had the original code commented out, importing it to it results in the same colors like in the original screenshot

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Thu Apr 04, 2013 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems the back iron pipe thingy isn't attached to the Iron Curtain's ball.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Apr 04, 2013 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Possible color balance settings to restore somewhat accurate colors

Shot7/OldScreen05 and Shot4/OldScreen02
Shadows     10   0 -10
Midtones    10 -10 -20
Highlights -10 -20 -10

Shot1/OldScreen04
Shadows     10  10 -10
Midtones     0  10 -20
Highlights -20 -20 -10

If anyone can make a better one go ahead, i don't usually work with adjustments.
What you need to eliminate is the blue/purple-ish tint, the easiest way to tell if you have done that is by the water if it matches this

Applying the unittem palette to the screenshot gives the some proper colors for the buildings and units as well and reveals what ea messed up with photoshop(besides the horrible snow Mad )

RP wrote:
It seems the back iron pipe thingy isn't attached to the Iron Curtain's ball.

They never have, they just go behind the core in the beta, in the final there is a gap technically making the core float in the air.

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Last edited by tomsons26lv on Mon Aug 19, 2013 2:34 pm; edited 1 time in total

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Apr 04, 2013 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh wow, it is 2013 and BrianPrime has yet to release anything.

Why do I even bother?

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Apr 04, 2013 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oshog wrote:
Oh wow, it is 2013 and BrianPrime has yet to release anything.

Why do I even bother?


From what I know, and feel free to correct me if I'm wrong, you have never once in your life attempted to recreate every single building in an entire game based on singular frames from screenshots that aren't even necessarily temperate or clear enough to use (underground battle lab).

You also haven't tried to balance said task, as a one or two person team, with the harsh reality of life, university, full-time employment, or other obligations.

From that point, you've also not faced the resulting lack of time or motivation, leaving you unwilling to work any further.

And irritating bullshit like that which you just spouted helps none either.

So why not shut your pointless little mouth, get back to jacking off, and leave the thread, if it's REALLY something not worth "bothering" about.  Because you're certainly not being very useful.

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Thu Apr 04, 2013 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

tomsons26lv wrote:

They never have, they just go behind the core in the beta, in the final there is a gap technically making the core float in the air.


So it floats? Really? The red orb floats? That's the most stupid design flaw I've seen in years.
Inb4 anti-gravity systems.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Apr 04, 2013 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

RP wrote:
tomsons26lv wrote:

They never have, they just go behind the core in the beta, in the final there is a gap technically making the core float in the air.


So it floats? Really? The red orb floats? That's the most stupid design flaw I've seen in years.
Inb4 anti-gravity systems.


Yeah, the red orb floats.

Man... prism technology, weaponized tesla coils (on TANKS no less), radiation guns that dissolve people, weather control devices, MIND CONTROL, and giant bomb-dropping airships that can take scores of missiles to shoot down are SOOOOO much more plausible.

tomsons26lv wrote:
What you need to eliminate is the blue/purple-ish tint, the easiest way to tell if you have done that is by the water if it matches this

Applying the unittem palette to the screenshot gives the some proper colors for the buildings and units as well and reveals what ea messed up with photoshop(besides the horrible snow


I personally like the bluish tint, I'm currently keeping it for the snow theatre stuff.  It makes everything look colder and more desolate.

OmegaBolt wrote:
Very nice. I just hope you do the self shadowing like the original too.


That's certainly my intention.  This is far from complete Dx

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Apr 04, 2013 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:

I personally like the bluish tint, I'm currently keeping it for the snow theatre stuff.  It makes everything look colder and more desolate.

Actually i like it too, i'm just angry that ea's press offices messed with the screenshots.
The bluish tint adds some style to the allied buildings, however to get the proper colors in game you will need to edit the allied colors in the pallete.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Apr 04, 2013 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

tomsons26lv wrote:
Symphonic wrote:

I personally like the bluish tint, I'm currently keeping it for the snow theatre stuff.  It makes everything look colder and more desolate.

Actually i like it too, i'm just angry that ea's press offices messed with the screenshots.
The bluish tint adds some style to the allied buildings, however to get the proper colors in game you will need to edit the allied colors in the pallete.


From the Screenshot they were using the Unit Snow Palette from Tiberian Sun which is why theres a small bit of teal-ish glow on their buildings.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Apr 04, 2013 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
tomsons26lv wrote:
Symphonic wrote:

I personally like the bluish tint, I'm currently keeping it for the snow theatre stuff.  It makes everything look colder and more desolate.

Actually i like it too, i'm just angry that ea's press offices messed with the screenshots.
The bluish tint adds some style to the allied buildings, however to get the proper colors in game you will need to edit the allied colors in the pallete.


From the Screenshot they were using the Unit Snow Palette from Tiberian Sun which is why theres a small bit of teal-ish glow on their buildings.


Yeh i just checked the snow palette doh, but the whole screenshot has a blue tint applied to it.

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Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
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Skype live:tomsons26
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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Apr 13, 2013 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some release date dude? this mod will be released when the humanity is death...

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