Someone stole my macbook pro. Meaning all my work in progress stuff that I never sent to Dasfonia is gone. AKA, mod's been kicked back a few months, which sucks because we were honestly on our way to a summer release.
C'est la vie.
So what has been lost?
Well, in short, everything that wasn't sent to Dasfonia. All my PSDs basically, so I can't make any changes to old work. I also lost a near-complete buildup for the allied ore refinery, which really sucks.
In the bigger picture, I lost my entire web/graphics design portfolio, a lot of web coding samples, and a LOT of documents of varying importance. _________________ PreRA2 Dev Lead QUICK_EDIT
I really looking forward to this mod. The original Allied war factory and Refinery are epic, your doing a fantastic job. _________________ MODDB Profile: http://www.moddb.com/mods/the-second-tiberium-war QUICK_EDIT
Slight update... got a MacBook Pro w/ Retina. Waiting on a new version of Parallels or VMware Fusion so I can get to work. Currently have photoshop up and running but I won't really be able to work as well until everything's been optimized for the screen _________________ PreRA2 Dev Lead QUICK_EDIT
Slight update... got a MacBook Pro w/ Retina. Waiting on a new version of Parallels or VMware Fusion so I can get to work. Currently have photoshop up and running but I won't really be able to work as well until everything's been optimized for the screen
Look forward to seeing some more progress on this _________________ QUICK_EDIT
Slight update... got a MacBook Pro w/ Retina. Waiting on a new version of Parallels or VMware Fusion so I can get to work. Currently have photoshop up and running but I won't really be able to work as well until everything's been optimized for the screen
Look forward to seeing some more progress on this
Me too haha. I'm looking forward to finishing it. Thanks for the interest in my mod! _________________ PreRA2 Dev Lead QUICK_EDIT
This is the allied ore refinery I was working on before my computer was stolen/I lost interest.
Made the final frame quite nice, working on applying those changes to the other frames in the buildup.
I know there's a glitch where the smokestacks go back down for one frame. Working on fixing that, too, along with making all of the elements build up - some just appear at the moment.
I kind of liked when the smoke stacks went down and then up again, it gave it a distinct "feel" (?) of bumpiness when building _________________ QUICK_EDIT
Looks great. IMO removing the jumpiness on the Smoke Stack feels much better and makes the buildup feel smooth. And now it looks similar to the Final one WW added, except this time its in PreRelease Style. _________________ ~ Excelsior ~ QUICK_EDIT
For the people who still may want the rare beta footage that I posted two or so pages back isn't downloadable anymore due to Megaupload's shutdown (Completely forgot to re-upload them until a recent reminder).
Note: I had to make two parts because the RAR was more that 200mb (Above Mediafire's limit per file)
For the people who still may want the rare beta footage that I posted two or so pages back isn't downloadable anymore due to Megaupload's shutdown (Completely forgot to re-upload them until a recent reminder).
Note: I had to make two parts because the RAR was more that 200mb (Above Mediafire's limit per file)
Great just the ones i asked Symphonic today, thanks! _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
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It feels like there is a frame missing in the elevation of the curved bits at the front (on either side of the ramp), and on the furnaces(?) under the chimneys.
It feels like there is a frame missing in the elevation of the curved bits at the front (on either side of the ramp), and on the furnaces(?) under the chimneys.
Apart from that, looks really nice.
It's not a missing frame, Brian just used the incorrect red curves during the buildup. _________________ Oh. QUICK_EDIT
It feels like there is a frame missing in the elevation of the curved bits at the front (on either side of the ramp), and on the furnaces(?) under the chimneys.
Apart from that, looks really nice.
It's not a missing frame, Brian just used the incorrect red curves during the buildup.
Yeah, I definitely need to fix that. Or if you could, that'd be great, because I have no idea what the correct ones are. _________________ PreRA2 Dev Lead QUICK_EDIT
One thing I could suggest is using a custom palette along which would have the Team Colors in a different color (Pure Blue maybe?) to make the process of distinguishing which part is remap and which part should be Iron Curtain Energy. _________________ ~ Excelsior ~ QUICK_EDIT
One thing I could suggest is using a custom palette along which would have the Team Colors in a different color (Pure Blue maybe?) to make the process of distinguishing which part is remap and which part should be Iron Curtain Energy.
Actually the IC ball used the anim.pal in the Beta, if i remember correctly the unpatched RA2 ini's even had the original code commented out, importing it to it results in the same colors like in the original screenshot _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
If anyone can make a better one go ahead, i don't usually work with adjustments.
What you need to eliminate is the blue/purple-ish tint, the easiest way to tell if you have done that is by the water if it matches this
Applying the unittem palette to the screenshot gives the some proper colors for the buildings and units as well and reveals what ea messed up with photoshop(besides the horrible snow )
RP wrote:
It seems the back iron pipe thingy isn't attached to the Iron Curtain's ball.
They never have, they just go behind the core in the beta, in the final there is a gap technically making the core float in the air. _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite Last edited by tomsons26lv on Mon Aug 19, 2013 2:34 pm; edited 1 time in total QUICK_EDIT
Oh wow, it is 2013 and BrianPrime has yet to release anything.
Why do I even bother?
From what I know, and feel free to correct me if I'm wrong, you have never once in your life attempted to recreate every single building in an entire game based on singular frames from screenshots that aren't even necessarily temperate or clear enough to use (underground battle lab).
You also haven't tried to balance said task, as a one or two person team, with the harsh reality of life, university, full-time employment, or other obligations.
From that point, you've also not faced the resulting lack of time or motivation, leaving you unwilling to work any further.
And irritating bullshit like that which you just spouted helps none either.
So why not shut your pointless little mouth, get back to jacking off, and leave the thread, if it's REALLY something not worth "bothering" about. Because you're certainly not being very useful. Last edited by Symphonic on Thu Apr 04, 2013 8:44 pm; edited 2 times in total QUICK_EDIT
They never have, they just go behind the core in the beta, in the final there is a gap technically making the core float in the air.
So it floats? Really? The red orb floats? That's the most stupid design flaw I've seen in years.
Inb4 anti-gravity systems.
Yeah, the red orb floats.
Man... prism technology, weaponized tesla coils (on TANKS no less), radiation guns that dissolve people, weather control devices, MIND CONTROL, and giant bomb-dropping airships that can take scores of missiles to shoot down are SOOOOO much more plausible.
tomsons26lv wrote:
What you need to eliminate is the blue/purple-ish tint, the easiest way to tell if you have done that is by the water if it matches this
Applying the unittem palette to the screenshot gives the some proper colors for the buildings and units as well and reveals what ea messed up with photoshop(besides the horrible snow
I personally like the bluish tint, I'm currently keeping it for the snow theatre stuff. It makes everything look colder and more desolate.
OmegaBolt wrote:
Very nice. I just hope you do the self shadowing like the original too.
That's certainly my intention. This is far from complete Dx _________________ PreRA2 Dev Lead Last edited by Symphonic on Thu Apr 04, 2013 8:56 pm; edited 1 time in total QUICK_EDIT
I personally like the bluish tint, I'm currently keeping it for the snow theatre stuff. It makes everything look colder and more desolate.
Actually i like it too, i'm just angry that ea's press offices messed with the screenshots.
The bluish tint adds some style to the allied buildings, however to get the proper colors in game you will need to edit the allied colors in the pallete. _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
I personally like the bluish tint, I'm currently keeping it for the snow theatre stuff. It makes everything look colder and more desolate.
Actually i like it too, i'm just angry that ea's press offices messed with the screenshots.
The bluish tint adds some style to the allied buildings, however to get the proper colors in game you will need to edit the allied colors in the pallete.
From the Screenshot they were using the Unit Snow Palette from Tiberian Sun which is why theres a small bit of teal-ish glow on their buildings. _________________ ~ Excelsior ~ QUICK_EDIT
I personally like the bluish tint, I'm currently keeping it for the snow theatre stuff. It makes everything look colder and more desolate.
Actually i like it too, i'm just angry that ea's press offices messed with the screenshots.
The bluish tint adds some style to the allied buildings, however to get the proper colors in game you will need to edit the allied colors in the pallete.
From the Screenshot they were using the Unit Snow Palette from Tiberian Sun which is why theres a small bit of teal-ish glow on their buildings.
Yeh i just checked the snow palette doh, but the whole screenshot has a blue tint applied to it. _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
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