Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 5:01 pm
All times are UTC + 0
SanFranBridge "passable"
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [21 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat May 26, 2012 12:13 pm    Post subject:  SanFranBridge "passable" Reply with quote  Mark this post and the followings unread

In honor of the GoldenGate Bridge 75th aniversary, I'm releasing these. Try them out and if you have any questions or problems, please let me know and I'll try to rectify them asap. enjoy.



image89_172.png
 Description:
 Filesize:  981.54 KB
 Viewed:  2802 Time(s)

image89_172.png



SanFranBridge.rar
 Description:

Download
 Filename:  SanFranBridge.rar
 Filesize:  1.05 MB
 Downloaded:  97 Time(s)


_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat May 26, 2012 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love it!

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sat May 26, 2012 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit, I love it!

_________________
Okay, my signature was starting to annoy even me.

Back to top
View user's profile Send private message
Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Sat May 26, 2012 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Incredible Very Happy

Back to top
View user's profile Send private message Visit poster's website Skype Account
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat May 26, 2012 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

im curious to know, what the damage/destroyed frames look like and what its like when the bridge is longer (I know I could just check in game if I had RA2 installed)

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun May 27, 2012 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Upper-right support looks buggy and part-transparent.

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 27, 2012 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

@SMIFFGIG, These werent intended to have damage frames or the like. If I remember correctly, having them destroyable buildings didnt allow for under bridge passage. The road part of the bridge can be destroyed however.

@Gufu, thats just a refresh problem with my computer. If I scroll to the left or right then come back to image the "transparency" issue goes away. I'm not quite sure why this happens and don't know how to fix it.

To the rest, thanks for the compliments. Smile

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon May 28, 2012 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's absolutely excellent!

_________________
PreRA2 Dev Lead

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue May 29, 2012 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to see it with both towers instead of the one

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue May 29, 2012 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
@SMIFFGIG, These werent intended to have damage frames or the like. If I remember correctly, having them destroyable buildings didnt allow for under bridge passage. The road part of the bridge can be destroyed however.

@Gufu, thats just a refresh problem with my computer. If I scroll to the left or right then come back to image the "transparency" issue goes away. I'm not quite sure why this happens and don't know how to fix it.

To the rest, thanks for the compliments. Smile


Ares allows custom foundations so...

Nice work as always though. Very Happy

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 29, 2012 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice work Cranium.

Though you should improve your picture2shp conversion technique. On all SHPs are random blue/shadow pixel and also whole parts/areas in the shadow color.

Cranium wrote:
@SMIFFGIG, These werent intended to have damage frames or the like. If I remember correctly, having them destroyable buildings didnt allow for under bridge passage. The road part of the bridge can be destroyed however.

And how are these passable under the bridge with the overlays you use? Your overlays are impassable due to Land=Rock as well.
As a 1x1 building you only have to give them Bib=yes in rules.ini and they are passable for everything but infantry. (or make them work like a dummy gate with a quick 1 frame opening anim, so they are passable for everything; of course placed on the map as Special owner which is allied with all players so the gate will open for them)

Cranium wrote:
@Gufu, thats just a refresh problem with my computer. If I scroll to the left or right then come back to image the "transparency" issue goes away. I'm not quite sure why this happens and don't know how to fix it.

Not only your PC. It's a general problem of Overlays which are bigger than the 1x1 foundation. Overlays were not meant to be bigger than that and only refresh their image inside the boundaries of a 1x1 cell. Wink (At least it's this way in TS, but most probably also in RA2)

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed May 30, 2012 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO wrote:
And how are these passable under the bridge with the overlays you use? Your overlays are impassable due to Land=Rock as well.


Actually I forgot to mention, these should be listed as [TerrainTypes] which allows them to be underbridge passable.

Hmmm, thought i had gotten rid of all the random blue dots, guess I'll go thru them again. Thanks for pointing that out LKO.

@TeamBlack, I'm currently already working on extended version as per request of someone else in a previous topic on this.

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu May 31, 2012 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Although the implementation is fantastic and the coding work required for this is well done... the actual graphic is garbage.

_________________
"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 31, 2012 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

And when was the last time you had to wrestle with the SHP format, daTS?

Back to top
View user's profile Send private message
Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Thu May 31, 2012 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac... don't knock Anthony's graphical skill if you know what's good for you. #Tongue

daTS wrote:
Although the implementation is fantastic and the coding work required for this is well done... the actual graphic is garbage.


I wouldn't know about calling it garbage but yeah, the mid and end sections and foundation pieces look completely out of place.

_________________


[quote="DCoder"]There is no sanity left in this thread.[/quote]

Back to top
View user's profile Send private message Skype Account AIM Address
Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu May 31, 2012 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

daTS wrote:
Although the implementation is fantastic and the coding work required for this is well done... the actual graphic is garbage.


Looks fine to me... And I'm a pretty picky guy.

_________________
PreRA2 Dev Lead

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 31, 2012 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

daTS wrote:
the actual graphic is garbage.

It's not perfect, but definitely not garbage. A bit more constructive criticism would've been better.

@Cranium:
-colors: could be a palette restriction, but the columns look strange low colored. They need more colors and details like shading, reflections etc
-shadows: all parts should cast shadows. especially the columns.
-lighting: improve your 3d lighting. the parts facing southeast should be darker than the southwest parts (they also have to cast shadows on themselves).

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 31, 2012 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium, couldn't you make a new palette for this and rerender so that it has the full range of tones? I'm pretty sure that Ares supports additional palettes on overlays.

Last edited by Orac on Thu May 31, 2012 8:59 am; edited 1 time in total

Back to top
View user's profile Send private message
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu May 31, 2012 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
@Cranium:
-colors: could be a palette restriction, but the columns look strange low colored. They need more colors and details like shading, reflections etc
-shadows: all parts should cast shadows. especially the columns.
-lighting: improve your 3d lighting. the parts facing southeast should be darker than the southwest parts (they also have to cast shadows on themselves).


Not sure if you are aware of it, but this hasn't been made in 3D, it is edited from already existing Golden Gate Bridge graphics in Yuri's Revenge. The original graphics already had a piss-poor coloring due to palette restrictions. Fixing colors, lighting & shadows in this case, while probably possible, would be easier said than done.

Orac wrote:
Cranium, couldn't you make a new palette for this and rerender so that it has the full range of tones? I'm pretty sure that Ares supports additional palettes on overlays..


Again, not made in 3D. Custom pal won't help much in this case due to reasons outlined above. Also, it has been stated earlier on in this thread that the San Fran bridge bits showed here are not supposed to be implemented as OverlayTypes but rather as TerrainTypes (such as trees and likes). Either way, I wouldn't be so sure about Ares supporting custom palettes for either of those two, considering the feature was most likely aimed at providing custom palettes for infantry/structure/unit graphics.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 31, 2012 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Cranium, couldn't you make a new palette for this and rerender so that it has the full range of tones? I'm pretty sure that Ares supports additional palettes on overlays.


If walls are overlays (and AFAIK they are) then your assumption is wrong there, because I couldn't get those repaletted. That's the reason why my screenshots doesn't show them, still couldn't get there to fix those... they ended up rainbow next to my new unittem. xD

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Jun 01, 2012 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

very sexy!!

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [21 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.6150s ][ Queries: 14 (0.3891s) ][ Debug on ]