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Lose ends
Moderators: Mig Eater
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue May 29, 2012 7:27 pm    Post subject:  Lose ends Reply with quote  Mark this post and the followings unread

Just a quick update showing a few Italian units, which marks the completion of the Italian airforce & their side in general.


A garrisonable trench that serves as Italy's basic defense.


One if Italy's most successful fighter planes, which flew more missions then any other Italian aircraft. It wasn't as fast or as well armed as other planes of the era but was a very rugged & stable aircraft that could last in a fight.


Campini was a pioneer of the jet engine, even though his CC.2 prototype was the second jet plane to ever fly he is often overlooked tho. After the CC.2 he went on to design many other jet propelled aircraft but for several reasons none where ever built. The CS.11 bomber was his last design & represents the peak of Italian wartime jet development.

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Tue May 29, 2012 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

They look nice, but I'm curious, will the trenches make full use of the trench logic (thinking mainly of restoring them by engineers, and occupants moving between trenches)?
And are you making them garrisonable by anyone, or only by the Italians?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue May 29, 2012 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Player/AI built trenches wont use any of the new Ares features, its basically a battle bunker.

The AI isn't smart enough to efficiently handle the new system so I'm only using it on buildings that have been preplaced on maps.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed May 30, 2012 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Player/AI built trenches wont use any of the new Ares features, its basically a battle bunker.

The AI isn't smart enough to efficiently handle the new system so I'm only using it on buildings that have been preplaced on maps.


I'm guessing the center is a transparent one? Either way... pretty nifty way to design a battle bunker.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Jun 01, 2012 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

*loose

#Tongue

Looking good as always.

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