you can make the planes that come shoot the EMP,but the tank would have done some damage,but try playing with the warheads of the emp and the airstrike your using,verses=50%.
however,if the planes have emp,damage will be the time EMP lasts,so Ambientdamage is the way.
about shrapnel weapons:no+no+no.
mass mind control: in YR only,damage= of the mind control weapon is the amount of mind controls. _________________
the only one around here that i'd like to call big brother is LKO QUICK_EDIT
At any rate SL949 you are in error about shrapnel weapons. Any non-mindcontrol weapon can be a shrapnel weapon as long as there's a dummy unit for it. (Mind control weapons need a "host" to use it.)
You could make an EMP cannon that shrapnels into Tesla bolts which then shrapnels into exploding Dreadnoughts if you wish, just it would require some doing to do. QUICK_EDIT
Not quite TSG. Any logic independent weapons can be made into shrapnel. But if you depend on something, such as Ivan logic, you can't do it. I tried and it doesn't work with bomb attach logic. QUICK_EDIT
Only because bomb attach logic is dependent on a unit "firing" the bomb. Shrapnel weapons just use dummy units for the placeholder on the field. The dummy unit won't actually fire as it's supposed to.
But you are right about cursor sabotage and logic dependents.
Any other condition sans Mind Control is doable. QUICK_EDIT
You can just add animations to the warhead of the emp, and add damage to the animation, there you can emp the unit while damaging it also.
the warhead
[EMPulse] ;warhead for the weapon
CellSpread=4
EMEffect=true
;InfDeath=1
AnimList=EMPEXP
Sparky=no
Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,0%
AffectsAllies=no
[EMPWH] ;warhead for the animation
CellSpread=4
PercentAtMax=.5
Wall=yes
Wood=yes
Sparky=no
InfDeath=1
Conventional=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
AnimList=EXPLOLRG
ProneDamage=30%
to artmd.ini
[EMPEXP] ;animation for the tank's/emp cannno's weapon
Normalized=yes
Layer=ground
Translucent=yes
UseNormalLight=yes
Report=EMPField
Damage=8
DamageRadius=80
Warhead=EMPWH
You can experiment with the codes to give other effects, may be you could give boris for example the empairstrike weapon, and give the planes the weapon with the above warhead. your choice. QUICK_EDIT
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