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Missile Accuracy
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Jun 08, 2012 9:39 am    Post subject:  Missile Accuracy Reply with quote  Mark this post and the followings unread

i've been searching the web for days and still havn't managed to find out how to make inaccurate missiles i was hoping to make the hover mlr fire barrages of inacurate rockets and have tryed many codes with no success is it even possible to make missiles inaccurate?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 08, 2012 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Take the artillery projectile and give it a missile image.

To have a homing missile which then misses the target like in TD is not possible.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Jun 08, 2012 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

damn my code was the same except i kept ROT in anyway thx LKO
EDIT: im happy without them homing

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Jun 08, 2012 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

just one more thing i don't suppose theres anyway of controlling the inaccuracy like making it slightly less inaccurate

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 08, 2012 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

No, BallisticScatter is global.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jun 08, 2012 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

The best you can get is to use these lines in your projectile:
Bouncy=yes
Elasticity=0.0

That way they won't actually track the target if it moves and they'll hit where it was when the unit fired.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Jun 08, 2012 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

thx everyone for the help but all is well now

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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Fri Jun 08, 2012 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had the same problem, so I duplicated the regular cannon, changed its burst to 8 and image to rockets, then made it innacurate like the juggernaut. It immatates a mrls quite well, and if you could make it accelerate as they are fired, it would be perfect.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Jun 08, 2012 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aydra wrote:
I had the same problem, so I duplicated the regular cannon, changed its burst to 8 and image to rockets, then made it innacurate like the juggernaut. It immatates a mrls quite well, and if you could make it accelerate as they are fired, it would be perfect.
yeah it'd be even better if i could get them to accelerate

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