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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Sat Jun 09, 2012 5:20 am    Post subject:  Question Reply with quote  Mark this post and the followings unread

1) In my mod, sometimes, when infantry enters a transport vehicle then leave it, they will be automatically moved to the original location and I cannot control them. Anybody has same problem like me?
2) I am thinking about Spyglass ability for Guardian tank. Any idea?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jun 09, 2012 8:04 am    Post subject: Re: Question Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
1) In my mod, sometimes, when infantry enters a transport vehicle then leave it, they will be automatically moved to the original location and I cannot control them. Anybody has same problem like me?
2) I am thinking about Spyglass ability for Guardian tank. Any idea?


1) I don't know...

2) Spyglass? I remember Guardian Tanks only have a Laser Designator...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jun 09, 2012 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

are these infantry being loaded via trigger/script or are you loading them yourself?

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Sat Jun 09, 2012 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) I think I will ignore that bug.

2) Yes, it is called Spyglass Laser Designator, you know.

Extra question:

Seems that OpenTopped can only work if it also has a Primary Weapon, right?

And if I already have C&C General, what should I do to extract the sound for RA using?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jun 09, 2012 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
1) I think I will ignore that bug.

2) Yes, it is called Spyglass Laser Designator, you know.

Extra question:

Seems that OpenTopped can only work if it also has a Primary Weapon, right?

And if I already have C&C General, what should I do to extract the sound for RA using?


XCC Mixer will work fine for extracting the sounds.

OpenTopped Works even without a weapon. Just that you can't command the unit in question to be able to "command" the passengers to attack what you target.

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Sat Jun 09, 2012 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:


XCC Mixer will work fine for extracting the sounds.


Can you tell me step-by-step?
P/S: And can we have ability of Sudden Transport in RA2?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jun 09, 2012 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

VehicleTypes can't disguise as other VehicleTypes. The closest you can get is making it like the Mirage Tank being able to pick Objects as Disguises.

Open XCC Mixer, just open the AudioEnglish.big & AudioEnglishZH.big with XCC Mixer. Right click the sounds you want and click save as .wav

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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Sat Jun 09, 2012 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

And it can still disguise while moving?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jun 10, 2012 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Magicknight94 wrote:
And it can still disguise while moving?


iirc yes, there was a small entry on the miragetank that made it undisguise when moving. If my theory is correct, just setting that to no will get you "moving trees"

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Jun 10, 2012 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Code:
DisguiseWhenStill

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Jun 10, 2012 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Open XCC Mixer, just open the AudioEnglish.big & AudioEnglishZH.big with XCC Mixer. Right click the sounds you want and click save as .wav

I just copy instead. Allows multiple sounds to be pulled out at once without any fucking dialog boxes.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jun 10, 2012 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Atomic_Noodles wrote:
Open XCC Mixer, just open the AudioEnglish.big & AudioEnglishZH.big with XCC Mixer. Right click the sounds you want and click save as .wav

I just copy instead. Allows multiple sounds to be pulled out at once without any fucking dialog boxes.


Or that... Laughing

I've just gotten used to copying only specific bits and pieces though that's how i get stuff from XCC Mixer.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jun 10, 2012 3:50 am    Post subject: Reply with quote  Mark this post and the followings unread

PermaDisguise=yes "if it works for vehicles" is the tag your looking for not DisguiseWhenStill=no. That will prevent it from desguising at all.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Jun 10, 2012 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Use finalbig to extract things from big files

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Jun 10, 2012 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

The XCC Mixer works fine after version 1.21 for it. In fact, I use 1.21 for taking things from BIG files. Though, it only works for Generals and ZH, not BFME.

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AZUR
Discord: theastronomer1836
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