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Bu7loos Voxeling Shake.
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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Jun 07, 2012 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Very Happy, hmm odd smaller shps are better than big Imo maybe you made too small which is a problem better resize it then.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jun 08, 2012 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

props on the defense structures. They look great!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 08, 2012 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks man Very Happy

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 08, 2012 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Sun Jun 17, 2018 11:23 pm; edited 1 time in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jun 08, 2012 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Release? #Tongue

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 08, 2012 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm Maybe #Tongue

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Jun 09, 2012 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Sun Jun 17, 2018 11:27 pm; edited 4 times in total

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Jun 11, 2012 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like that SAM site.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Jun 11, 2012 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Witch One Big or small ?,Thanks anyways Smile

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jun 11, 2012 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

TANKS! BUILD MORE TANKS! Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 11, 2012 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah the small SAM looks very cool, though so does the other. You're getting pretty good at this.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Jun 11, 2012 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

@MasterHaosis: Yes I agree more tanks to blast #Tongue
@OmegaBolt:Thanks man Very Happy

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Medalmonkey
Missile Trooper


Joined: 26 Nov 2003

PostPosted: Mon Jun 11, 2012 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
@Omega-bolt:It is 2x2 I made Rockets that big to make like it was desgined for Anti Heavy Ship like Kiroves and Floating Disks.
I like those ones a lot! Could be some kind of short range 'terrorist' thrower >.>

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Jun 11, 2012 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks man Very Happy, "Could be some kind of short range 'terrorist' thrower >.>" Meaning ?

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Medalmonkey
Missile Trooper


Joined: 26 Nov 2003

PostPosted: Thu Jun 14, 2012 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
thanks man Very Happy, "Could be some kind of short range 'terrorist' thrower >.>" Meaning ?
Lol, It was a joke, like it shoots terrorists out! Laughing

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Jun 14, 2012 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Sun Jun 17, 2018 11:28 pm; edited 1 time in total

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Thu Jun 14, 2012 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOVE THAT AIRPAD & POWERPLANT! THIS DESERVES CAPS!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Jun 14, 2012 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks man Very Happy...Err Caps ?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jun 14, 2012 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Caps = capital letters or the currency in Fallout 3.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Thu Jun 14, 2012 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the 3 of them, despite the smoke from the power plant looks bad.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Thu Jun 14, 2012 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Caps = capital letters or the currency in Fallout 3.

^^

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Fri Jun 15, 2012 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I like that airstrip, it looks so kool~

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Jun 15, 2012 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I came back to this topic after being AFK for awhile and now I need new pants. Your graphics only get better man. Keep up the good work.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jun 15, 2012 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Release them and we will definitely vote for spotlight. #Tongue

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Fri Jun 15, 2012 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

when I see them, I uttered the first word: oh shittttttttttt

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys Smile

TiberFCL:Thanks ,I'll look into the smoke dilema.
Krow:When I release my mod you'll have what you need #Tongue

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jun 15, 2012 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

When are we seeing the mod then? #Tongue

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

When it's done.

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Medalmonkey
Missile Trooper


Joined: 26 Nov 2003

PostPosted: Sun Jun 17, 2012 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow Nice! The Airpad reminds me of RA1 Cool

The Cannon Emplacment is really cool too! Looks like a flamethrower

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You can find all of my old work, and all of my new work at my website.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jun 17, 2012 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks man

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Jun 17, 2012 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I must say you have only gotten better. I wish I had only half the skill you have. Your graphics are epic.

public static boolean testEpicness(boolean theseGraphics) {
private boolean epic = true;
if(theseGraphics == epic)
{
return true;
}
return false;
}

Code should work. I think the method will always return true though.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun Jun 17, 2012 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

hotrods20 wrote:

public static boolean testEpicness(boolean theseGraphics) {
private boolean epic = true;
...


Off-topic: You can't use access modifiers for local variables #Tongue.

But yeah, as has been said before, you're really getting good at this stuff Bu7loos. Those tech structures and the guard tower in the other thread are really nice. The smoke on the powerplant needs more work, though.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jun 17, 2012 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Hotrods:Thanks again:D
@StarkkuThanks man Smile, And thanks to you for helping out on my first stages of learning.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Jun 17, 2012 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Starkku:
Whoops, sorry. Been really tired today. I also haven't worked on my Java coding for a weak or two. Gotta do that again.

@Bu7loos:
I can't help compliment a master of game art. I only wish for half the skill you have.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Jun 20, 2012 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Sun Jun 17, 2018 11:29 pm; edited 3 times in total

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Wed Jun 20, 2012 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your buildings suddenly look ten times better with craniums texture.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Wed Jun 20, 2012 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking great with that new texture.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Jun 20, 2012 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep thanks to carniums Texture

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jun 20, 2012 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great but I think the barrels should be shortened/made into chainguns. ATM they look like cannons and two of them doesn't make sense on such a small turret. What about adding ammo belts? I feel also that the brick texture needs a tad less contrast and shouldn't be used on the turret which would be all metal.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Jun 21, 2012 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I kinda finished it xD

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sat Jun 23, 2012 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Great stuff and all, but I wish you'd render with blue background, it shows the detail of buildings like the power plant, which is black at the top.

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=======================
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http://www.ppmsite.com/forum/download.php?id=43817

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Jun 25, 2012 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Sun Jun 17, 2018 11:30 pm; edited 1 time in total

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Tue Jun 26, 2012 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

What can I say, I like it, a lot. But I'm afraid this opinion isn't good feedback.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Jun 26, 2012 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

nice turret! but i think you should use darkgray or white color for barrel.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jun 26, 2012 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Very cool. The barrel should probably be more or less horisontal unless you've got a pretty big minimum range.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Jun 26, 2012 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Simply remove the 2 barrels in the back and all should be fine and dandy.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Jun 26, 2012 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys ! Smile

@HM:Just what starrku said Smile in MSN.

@O-Bolt:No problems.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jun 27, 2012 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Simply remove the 2 barrels in the back and all should be fine and dandy.

I rather like the barrels, they balance the design..

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jun 27, 2012 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Deformat wrote:
Simply remove the 2 barrels in the back and all should be fine and dandy.

I rather like the barrels, they balance the design..


They stick out too much and are badly textured, tbh and they add up unnecessary stuff.

Looking some more, I'd lighten up those 2 black cylinders on top as well.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Jul 18, 2012 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Sun Jun 17, 2018 11:32 pm; edited 2 times in total

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