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Infantries die when ChronoSphere/Iron Curtain is used?
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Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Fri Jun 15, 2012 2:19 pm    Post subject:  Infantries die when ChronoSphere/Iron Curtain is used? Reply with quote  Mark this post and the followings unread

Where can I edit death animation of infantries from ChronoSphere/Iron Curtain to burning?

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Fri Jun 15, 2012 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty sure that both Chronosphere and Iron Curtain use the warhead from CombatDamage -> C4Warhead to determine the infantry death animation. Beware though, since that same warhead is used for a lot of other things as well.

I suppose changing InfDeath on the warhead defined in C4Warhead from 1 or whatever it is to 4 would make both Chronosphere and Iron Curtain set infantry on flames when used on them. I haven't tested this though, so I don't know if it has any undesired effects.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Jun 16, 2012 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

What Starkku said is true.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sun Jun 17, 2012 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

To shorten the search for you, it uses the Super warhead and the code for the Super warhead is:

Code:
[Super] ; this is used when something in the code needs to do "absolute damage"
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070


So you have to change the line that says:
Code:
InfDeath=2


To
Code:
InfDeath=4


This will create the burning unit effect. I haven't tested but looking at other code that uses InfDeath=4 does relate to setting infantry on fire.

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