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Searching for a shp
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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sun Jun 10, 2012 9:16 pm    Post subject:  Searching for a shp Reply with quote  Mark this post and the followings unread

has anyone seen this but whit no snow?



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jun 10, 2012 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's from Allies Revenge 2 mod, the mod was based on a snow planet so there isn't any other versions.

Where did you get it from anyway? They haven't released any of there assets for public use AFAIK.

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sun Jun 10, 2012 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i thought ive seen it somewhere, if got it for years but ive never given much thought to it

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jun 11, 2012 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

IIRC MadHQ also has some of his own versions of a guard tower-esque buildings too piled up in his Madness Assets for all 3 Sides.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Jun 11, 2012 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah thats AR2 asset and not shared so there is no snow version and you may not use it.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Jun 11, 2012 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

...just wondering, that thing still exists?

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Mon Jun 11, 2012 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope, they abandoned this mod very long ago

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did someone say Guard Tower #Tongue



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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jun 15, 2012 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

The brick texture looks kinda weird. Confused

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interesting seeing your voxel work. They're still better than Aro's!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jun 15, 2012 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks kinda awesome. Maybe you could do a garrison and non-garrison version ie non-garrisoned is without the spikes and flag.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Krow: Any better ?
@O-Bolt:Well I was thinking just making that steel shutter opens and guns pop out when grassioned and etc..



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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jun 15, 2012 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Definitely better. Very Happy

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interesting seeing your voxel work. They're still better than Aro's!

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Small Comparing..there is small diffrence the barracks is a bit brighter.



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

One last test take a look



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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Fri Jun 15, 2012 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's amazing I <3 IT Very Happy

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Jun 15, 2012 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Except the flag on the top, ace work.

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Fri Jun 15, 2012 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dude that rocks, but i agree with Deformat if you can remove the flag on the top, and try to make the brick a little smaller it will look awsome

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Jun 15, 2012 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work Bu7loos. Is it going to be a public SHP?
I agree with the other ppl, remove the flag.
Some barbed wire would look good.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes it will be public.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good enough ?



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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Jun 15, 2012 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really nice. But I would like to see how it look with that metal thing on the top, but without the flag. I imagine that would be the best one.
Oh and you closed the lookouts, how are they suppose to see out now ? Very Happy

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Err it's garsionable xD

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jun 15, 2012 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

The metal thing



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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Fri Jun 15, 2012 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Jun 15, 2012 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

love it

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jun 16, 2012 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

needs more bump on the bricks, then it will be perfect!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jun 16, 2012 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Aww I liked the version with the flag, then it could be used as a base expansion node. The flag made it special. Could otherwise be a searchlight I suppose as well.

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sat Jun 16, 2012 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you should set something on top

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Jun 16, 2012 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

What O-Bolt Said Search light on top.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jun 16, 2012 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

make your bricks look like this and it will be golden. Maybe even a bit more bump than this. I have the textures and your welcome to them if ya want.



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jun 17, 2012 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Sure lay them over Smile

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jun 17, 2012 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

check your inbox.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jun 17, 2012 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks gona modifiy it now Very Happy

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jun 17, 2012 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should we rap it up ?



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jun 17, 2012 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Texture looks a lot more accurate now but why did you remove the top layer of spikes, or are they gonna pop out once garrisoned too? Also what if the spotlight faced downwards and had a spinning animation so we could actually use the Ares spotlight logic.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jun 17, 2012 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

much better, the top brick texture is perfect, though the middle section bricks need to be more refined.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Jun 17, 2012 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could make it a turret spotlight, so if you add a weapon for it, it will aim at the trespasser (?) and cast a spotlight.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Sun Jun 17, 2012 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Comr4de wrote:
You could make it a turret spotlight, so if you add a weapon for it, it will aim at the trespasser (?) and cast a spotlight.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jun 17, 2012 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well AFAIK that doesn't work using the spotlight logic, it simply spins around the structure, although a simple spinning anim could be used as a turret in any case.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jun 17, 2012 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok guys thanks ,ill do the spotlight.

@Cranium: ill leave it as is i wasted to much time on it xD.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sun Jun 17, 2012 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would be better if the rotating spotlight was made as an active animation instead of a turret.

But really, put the spikes on top back.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jun 17, 2012 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spikes will pop out when structer is garasioned

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jun 17, 2012 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a good brick texture you've got there, Cranium. Mind sending it to me too? #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jun 18, 2012 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

sent

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jun 18, 2012 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, thanks Cranium! Very Happy

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon Jun 18, 2012 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt, I meant the weapon. But that would disable the ability to attach a trigger to the watch tower since no actual damage is done.

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