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Amphibious Engineer (a little help for new modders)
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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Tue Jun 12, 2012 12:42 am    Post subject:  Amphibious Engineer (a little help for new modders) Reply with quote  Mark this post and the followings unread

just a little help for the new modders Smile
hope it'll help a little

[EngineerSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=212,2,2
Crawl=86,6,6
Up=228,2,2
FireProne=164,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=244,1,0
Cheer=245,8,0,E
Panic=8,6,6
Tread=253,6,6
Swim=301,6,6
WetAttack=350,6,6
WetIdle1=397,15,0,S
WetIdle2=412,15,0,E
WetDie1=427,15,0
WetDie2=447,15,0



engineer.shp
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 Filename:  engineer.shp
 Filesize:  219.99 KB
 Downloaded:  468 Time(s)


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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jun 12, 2012 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Remove the attack frames. Or just change the sequence.



swimming engineer.gif
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swimming engineer.gif



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interesting seeing your voxel work. They're still better than Aro's!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jun 12, 2012 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

One day someone will shop the suitcase in there.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jun 12, 2012 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
One day someone will shop the suitcase in there.


Or make a totally new SHP with one who's riding an inflatable raft...

Technically you could argue he straps the suitcase onto his chest/back along with the scuba gear.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Jun 12, 2012 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I require this engineer to now have a raft.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jun 12, 2012 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Someone get Rami or Mad to make us a new amphibious engineer. #Tongue

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interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jun 12, 2012 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
I require this engineer to now have a raft.


I think i can come up with something for it...

Yey for Lao Tze...

And then just give one of those water explosions as it's death anims...

And it's Idle Frames will be the same one but with the Water Wake being layered underneath... I'll see what i can do.

Edit: I know the North one is a bit lower, I'll be fixing that on the final one.



Raft_Engy.gif
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Raft_Engy.gif



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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Jun 13, 2012 7:51 am    Post subject: Reply with quote  Mark this post and the followings unread

That is very nice. Approved

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 13, 2012 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

The rubber raft should be smaller so 3 on the same cell don't overlap each other that much.
Also nice would be a paddle animation. Smile

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jun 13, 2012 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
The rubber raft should be smaller so 3 on the same cell don't overlap each other that much.
Also nice would be a paddle animation. Smile


It's supposed to be a motor boat. Very Happy

I use TS-size infantry anyway so they're slightly smaller for my mod... Laughing

Infantry seem to be unable to use a water wake... so i'll have to probably to give it a custom swim animation (Bubbly Foams from the back motor) or find a workaround...

Also from what i've seen so far during my tests you'll need to make a clone of each one for each side for this one. (Image=XXX doesn't seem to work properly for this)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jun 13, 2012 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty sure there was already a dinghy Engineer and Boris made somewhere several years ago, possibly by Lefthand.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jun 14, 2012 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Any links to it?

I'll probably finish this one today or tomorrow and i'll upload it.

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Thu Jun 14, 2012 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice, it's better Smile

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Jun 27, 2012 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

@Noodles: I demand my raft-engineer. #Tongue

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jun 27, 2012 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

It has no death animation but it has the Raft as its Water Frames...

Code:
[EngineerSequence]
Ready=0,1,1
Guard=0,1,1
Prone=86,1,6
Walk=8,6,6
FireUp=164,6,6
Down=212,2,2
Crawl=86,6,6
Up=228,2,2
FireProne=164,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Paradrop=244,1,0
Cheer=245,8,0,E
Panic=8,6,6
Tread=253,1,1
Swim=253,1,1
WetDie1=253,1,1
WetDie2=253,1,1


You'll need to make 3 seperate Engineers for each version, The palette gets messed up somehow on the YENGINEER & SENGINEER if you use Image tag.

And on the Infantry replace/add the following tags...

Code:

SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater


P.S. The Engineer is Tiberian Sun Size (ala 25% smaller than RA2 ones) and I forgot to back up one in RA2 Size... Razz



engineer.shp
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 Filename:  engineer.shp
 Filesize:  86.11 KB
 Downloaded:  311 Time(s)


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Krow *lazy to login*
Guest




PostPosted: Wed Jun 27, 2012 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Could you also attach the clean raft images? I'd like them too please. Very Happy *too lazy to login. Posting through my phone atm.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jun 27, 2012 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread


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GalaxyKid11
Medic


Joined: 23 Jan 2021

PostPosted: Sat Jan 23, 2021 10:35 am    Post subject: Resize Reply with quote  Mark this post and the followings unread

I took the liberty of taking creating one that's RA2/YR size in case anyone wishes to use it in those games Smile



engineer.shp
 Description:
RA2/YR Size

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 Filename:  engineer.shp
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