Posted: Sun Jul 08, 2012 1:02 am Post subject:
Gatling Logic?
Wondering about this... if anybody else has tried it out, Can you emulate multiple turret forms via Gatling Logic?
I.E:
1st Weapon/Turret have the Turret aimed at the ground
2nd Weapon/Turret have the Turret aimed at the Air
My question is namely is if the Unit will keep using that first weapon indefinitely until it find an Air Unit, at which point it switches to Air Turret. _________________ ~ Excelsior ~ QUICK_EDIT
You can set the TurretCount to more than 1, but I'm not sure how you would make the turret change when it changes the weapon.
EDIT: Did a quick test by changing TurretCount to 6 and inserted ytnktur2-6. ytnktur2, 4 and 6 uses ifv's rocket turret as the AA turret.
ytnktur3 and 5 uses the original turret. Fired upon a floating disk and the turret didn't change. Tested this using the gatt tank. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum