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New Second Stages Keep Causing IE's?
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed Jul 18, 2012 3:58 pm    Post subject:  New Second Stages Keep Causing IE's?
Subject description: Only DualRockets Seems to work for some unknown reason?
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The Idea...

i was trying to make a weapon which fires a Cannon then when the projectile hits the ground exploads into 4 more Projectiles which fly up slightly then they hit the ground and expload (sorry hard to explain hope you get what i mean heres a quick diargram i made in paint to try and help explain it better)

The Problem...
for some unknown reason i constantly get a IE Everytime the first projectile hits the ground i can almost garrentee it's something to do with the second stage since when i make the second stage the reaper DualRocket second stage it doesn't crash but even if i make my second stage ecascltly the same in everyway as the DualRocket it crashes yet if i change DualRocket in anyway it works fine

thx in advance



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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Wed Jul 18, 2012 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need to assign the secondary stage weapon to a placeholder unit.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed Jul 18, 2012 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh really thx i know WEEDGUYs a placeholder know anymore?

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed Jul 18, 2012 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

also does anyone know a way to stop it trying to target stuff the projectiles (120MM) come out but all 4 point towards the nearest object

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Wed Jul 18, 2012 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can always create more placeholder units yourself. Just remember to assign an image if it's infantry.

Make the retarget accuracy smaller to make them scatter.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed Jul 18, 2012 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

[TiberianFuture] wrote:
You can always create more placeholder units yourself. Just remember to assign an image if it's infantry.

Make the retarget accuracy smaller to make them scatter.


thx but i have made the retarget value 1% but the projectiles scatter towards any object on the battlefield i'd prefere it if they woud just blow up arnound there original projectile

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