Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jul 17, 2012 7:41 pm Post subject:
In Ares 0.2 there is the Trench logic but it is global.
http://ares-developers.github.com/Ares-docs/new/urbancombattrenches.html _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jul 18, 2012 8:32 am Post subject:
Magicknight94 wrote:
And if I recall correctly, there is a tag allow players gain money from the destroyed enemy unit. What is it?
P/S: Does ore of free slave have any fuction in game? If we send it to a grinder, will we gain money from those ore too?
Bounty exists only in NPatch and within some of my private Ares builds.
No, ore at the slaves are lost. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
P/S: How can we make the infantries in transport also die if that transport die?
Isn't there a tag in the vehicle coding for this? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
And do we have a weapon that make the targeted unit become stronger? Last edited by Magicknight94 on Wed Jul 18, 2012 2:21 pm; edited 2 times in total QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jul 18, 2012 2:39 pm Post subject:
Mav.EricK wrote:
Quote:
weapon that makes target unit become stronger
You mean like a crate upgrade?, in Npatch such a SW existed, Generic warheads in ares still need more options for this don't they?.
As soon as the community proves me to be worthy of AttachEffect, I might share. Read: enough test of 0.2.
Radbeams can be varied, only NPatch has custom radiation IIRC. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Or try downloading ares and reading the manual included, not only will you have your answers, but it'll provide some examples and make your modding life easier. _________________ Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
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Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817 QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jul 18, 2012 2:43 pm Post subject:
I'd say go with this, it'll directly updated since GitHub can generate Sphinx docs by itself.
http://ares-developers.github.com/Ares-docs/ _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jul 18, 2012 3:07 pm Post subject:
If it's too hard to understand experiment with it a bit and you'll get it.
In fact, it is really clean as a doc.... and more exact than NPatch MDK ever was. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Jul 18, 2012 4:57 pm Post subject:
Using linked 1x1 buildings, you can move infantry from one into another.
What NEEDS to explained on this? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Using linked 1x1 buildings, you can move infantry from one into another.
What NEEDS to explained on this?
What is "linked 1x1 buildings"? Can you give me an example?
Think of them as Walls combined with Garrison Logic.
Select the Building with Garrisoned Troops then select a building that is still connected with the section that is also a "Trench" you will be able to garrison them from the old spot to the new spot. _________________ ~ Excelsior ~ QUICK_EDIT
Ah, I almost get it. So basically, we can only move unit from this bunker to the bunker in very next cell? Too bad, I though we could create a tunnel network with this QUICK_EDIT
Ah, I almost get it. So basically, we can only move unit from this bunker to the bunker in very next cell? Too bad, I though we could create a tunnel network with this
In this one, If you have troops garrisoned in 1, They can move from 2 up to 5, They cannot move to 7-9 since they are not linked together. Conversely, Troops garrisoned in 7 can only move to buildings 8 or 9. _________________ ~ Excelsior ~ QUICK_EDIT
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