Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 16, 2024 3:49 pm
All times are UTC + 0
Help me...
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [29 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Tue Jul 24, 2012 2:26 pm    Post subject:  Help me... Reply with quote  Mark this post and the followings unread

Help me. When i built my airbase , it was look like this : (I think it was missed somethings)



...And when i built a tesla coil near the airbase, it was filled...


Last edited by Earthman on Tue Jul 24, 2012 2:46 pm; edited 2 times in total

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jul 24, 2012 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's no image, and I don't quite understand what you're talking about. Some more details would be nice.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Tue Jul 24, 2012 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry , i have edited my post . I have erro when upping images Very Happy

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 24, 2012 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Arts and Rules Ini Code could be nice... So we can help you more clearly... since right now we're just going by shots in the dark...

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Tue Jul 24, 2012 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry , but i don't understand what u said. Could u tell me more....?

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jul 24, 2012 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Post the ArtMD.ini & RulesMD.ini Code of the Airbase.

And its probably the ZAnimAdjust which makes the Airbase not layer properly.

Try copying the same ZAdjust from the Allied Airpad...

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Tue Jul 24, 2012 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

***Artmd.ini***

[NAAIRB]
Remapable=yes
Cameo=SAIRICON
Foundation = Custom
Foundation.X = 3
Foundation.Y = 5
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 2,0
Foundation.3 = 0,1
Foundation.4 = 1,1
Foundation.5 = 2,1
Foundation.6 = 1,2
Foundation.7 = 2,2
Foundation.8 = 1,3
Foundation.9 = 2,3
Foundation.10 = 1,4
Foundation.11 = 2,4
FoundationOutline.Length = 20
FoundationOutline.0 = -1,-1
FoundationOutline.1 = 0,-1
FoundationOutline.2 = 1,-1
FoundationOutline.3 = 2,-1
FoundationOutline.4 = 3,-1
FoundationOutline.5 = -1,0
FoundationOutline.6 = 3,0
FoundationOutline.7 = -1,1
FoundationOutline.8 = 3,1
FoundationOutline.9 = -1,2
FoundationOutline.10 = 0,2
FoundationOutline.11 = 3,2
FoundationOutline.12 = 0,3
FoundationOutline.13 = 3,3
FoundationOutline.14 = 0,4
FoundationOutline.15 = 3,4
FoundationOutline.16 = 0,5
FoundationOutline.17 = 1,5
FoundationOutline.18 = 2,5
FoundationOutline.19 = 3,5
Height=6
Flat=yes
Buildup=NAAIRBMK
BibShape=GAAIRC1BB <I>
ZShapePointMove=60,60
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=0,-128,0
DockingOffset1=0,384,0
DockingOffset2=256,-384,0
DockingOffset3=256,128,0
ActiveAnim=NAAIRB_B
ActiveAnimDamaged=NAAIRB_B
ActiveAnimPowered=False
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6

[GAAIRC1BB]
Layer=ground

***Rulesmd.ini***

[NAAIRB]
UIName=Name:NAAIRB
Name=SovietAirpad
BuildCat=Tech
Prerequisite=BARRACKS,NACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
Helipad=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,VietNam,China,British,French,Germans,Americans,Alliance,Japan,NorthKorea
AIBasePlanningSide=1
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75,270,140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
ImmuneToPsionics=no

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jul 24, 2012 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

ZShapePointMove=60,60

Try lowering these values.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Tue Jul 24, 2012 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried changing those values to "30,30" and have no chance Sad

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jul 24, 2012 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lower it a bit more than. Try some negative values. If that doesn't work, increase it then. #Tongue

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Tue Jul 24, 2012 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks all very much....I resized canvas and the changed the values to "60,60" => The problem was fixed....Smile

Back to top
View user's profile Send private message
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jul 24, 2012 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is all that foundation code

Is that Ares stuff?

_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Tue Jul 24, 2012 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ SMIFFGIG : Yes ... It supports for building Houses not conform rectangle form...Smile

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Jul 24, 2012 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Smiff: Ares supports custom foundations.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Wed Jul 25, 2012 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Vì cuộc đời là những trò vui đùa

Back to top
View user's profile Send private message
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Sun Jul 29, 2012 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Somebody help me....I had a problem when changing Vxl Bounds in HVA Builder . Like this :
The F4's looked broken



sd.PNG
 Description:
 Filesize:  27.21 KB
 Viewed:  3143 Time(s)

sd.PNG



Back to top
View user's profile Send private message
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Jul 29, 2012 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Does it look like that in-game?

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Sun Jul 29, 2012 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes... Sad

Back to top
View user's profile Send private message
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Jul 29, 2012 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

When you modified the bounds, were you increasing them or decreasing?

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Sun Jul 29, 2012 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

"increasing or decreasing" ??? I don't know what this mean ?

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jul 29, 2012 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Increasing is +1 or more to the Bounds

Decreasing is -1 or more to the Bounds...

Personally... If your going to be making the voxel smaller...

Delete the HVA, Open OS HVA Builder, Open Voxel... Go to Tools -> View Transform

Then decrease the number 1's. Usually 0.7-0.9 are good size decrease.

You can't use this method for making Voxels bigger though.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Jul 29, 2012 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

To put it simply, he oversized the bounds so it tears it apart, just reduce the bounds until it won't cut or use say vxlse's vxl bounda calculate to reset to normal max bounds.

Thus bounds can never be used for making things larger than they are made as model.

Back to top
View user's profile Send private message
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Sun Jul 29, 2012 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks all. Yes . It like what ApolloTD said. I tried to oversize it . And now i know a way to do that : I resize it by Vxl Editor . It will be bigger more than 2 times. And then i do it smaller by HVA Builder . But this way makes the VXL be coarse Sad

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Jul 29, 2012 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use Increase Resolution with beta VXLSEs, it provides better results.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Mon Jul 30, 2012 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Where can i download it ? Very Happy

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jul 30, 2012 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Mon Jul 30, 2012 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks u very much Smile

Back to top
View user's profile Send private message
apocalypsetank123
Vehicle Drone


Joined: 07 Jun 2012
Location: Ho Chi Minh City, Viet Nam

PostPosted: Wed Aug 01, 2012 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread

oh there you are, earthman. I'm apocalypsetank12 on gamevn Very Happy
you finally fix the airbase. It's good.

Back to top
View user's profile Send private message Yahoo Messenger Account
Earthman
Soldier


Joined: 11 May 2012
Location: Viet Nam

PostPosted: Wed Aug 01, 2012 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [29 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1862s ][ Queries: 14 (0.0117s) ][ Debug on ]