Posted: Sat Aug 04, 2012 3:39 pm Post subject:
[AI] Production Rules...
Subject description: Where and how can i say that th AI has to build and deploy units?
im currently editing the AI-logic, so that the AI builds like an online-skirmisch. For example:
but how can i say: build an MSA and deploy it in your base?
my matches are ending everytimes after 10 Minutes with 10 bases (GDI + NOD).. at the moment it is very lonlyness ... so i want that the KI knows, that im coming with subterain-unit and the Ai has to attacking it =/ but how can i do this =/ QUICK_EDIT
I dont know how to help you will advanced AI logic but the Mobile sensor array wont be deployed by the AI. What I did was make the Mobile sensor array buildable as a structure already deployed and no longer as a unit. It will function the exact same but the AI will actually build it. Just make sure to have AIbuildthis=true _________________ MODDB Profile: http://www.moddb.com/mods/the-second-tiberium-war QUICK_EDIT
The missing prerequisite key (in addition to Owner=GDI,Nod,AAA) is indeed most definitely the reason why the AI isn't building the deployed MSA.
Since it was implied that there's a third faction that's supposed to use this, Prerequisite=GACNST won't work however.
Instead, provided you've set up the prerequisite categories properly, you're best off using something like Prerequisite=FACTORY,RADAR. _________________ QUICK_EDIT
Adding a build limit is pointless, considering the AI entirely ignores it. That aside, the AI won't ever build more than 1 deployed MSA unless it has more than 1 Construction Yard anyhow (and this is the case for all of the structures the AI builds, aside from a few exceptions such as power plants and base defenses). _________________ QUICK_EDIT
Okay, but the result what i want is good (soo far) =) and the Ai detects cloaked and Subterain-Units =) so the AI can handle this Case before an lose of there Construction Yard / MCV =)
it seems the AI launch all functions of weapons, in the case when i say, build an EMP-Cannon he will launch it? =/ QUICK_EDIT
Yeah, that could indeed work quite well if you set the ROF right, although it's unfortunately not possible to make the AI fire it at detected subterranean units. _________________ QUICK_EDIT
Yeah, that could indeed work quite well if you set the ROF right, although it's unfortunately not possible to make the AI fire it at detected subterranean units.
You can stop subteranunits by firing an EMP-Schock (when yhey are under the Ground? =O QUICK_EDIT
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