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Debris tags, some are hard to figure out!
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Jul 18, 2004 11:49 am    Post subject:  Debris tags, some are hard to figure out! Reply with quote  Mark this post and the followings unread

Some help needed with what the following tags:

ShareTurretData=
ShareSource=
MinZVel=
MaxZVel=
MaxXYVel=

What in the name of god do they mean?

and for elasticity= setting this to 0 will not make debris fly?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jul 18, 2004 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Share***= is useless and causes IEs.
DeeZire wrote:
Elasticity=
Determines the 'bounciness' of the animation on a scale of 0.0 - 1.0 (default is 0.75).
MinZVel=
Specifies the minimum starting Z velocity. Defaults to 3.5.
MaxZVel=
Specifies the maximum starting Z velocity. Defaults to 5.0.
MaxXYVel=
Specifies the maximum starting lateral velocity. Defaults to 15.0.

If you know what a 3D coordinate system is, it should be easy to understand what each of XYZ means.

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Jul 18, 2004 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know what x y z means, I dont know what velocity means

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sun Jul 18, 2004 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Velocity=speed. I don't know how the speed is measured in this case, though.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Jul 18, 2004 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, anyone knows how it is measured? and also: I have this: Duration=15000 but the debris disappears after a few secs, when it lands (i try to make destroyed vehicles stay, but not very succesfull for now, coding wise)

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Jango
Soldier


Joined: 18 Nov 2003

PostPosted: Sun Jul 18, 2004 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

the velocity is the speed which the debris will fly when spawned.
And about the duration, if it has elasticity of non 0 the debris explodes when lands no matter the duration; if not, humm well look at the tire debris but maybe it's hardcoded (I don't think so anyway).

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Jul 18, 2004 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jango, you know a lot Wink

And velocity is probably in leptons per frame, or in the same way as unit speed.

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