Its a Mod for stock tibsun that puts the hummer (Humvee) into the game.
And that is great I figured out where to put the 3 files that wasnt too hard, but....
Now I would like to be able to build it in Firestorm. I guess I have to move the bits of each file that relate to the hummer into similer folders in firestorm.
Is this all I need to copy over into the respective folders for firestorm. The folder that expand02 replaced was expand01, so the stuff from expand02 should go into the expand01 right.
Everything in TS is also available in FS, so there is actually no work necessary.
The firestorm inis expand the tibsun inis and don't replace them.
When starting a mod, you should first apply the UMP.
This unofficial mini-patch fixes already many issues like moving all FS stuff to TS, so you don't have to edit the FS inis anymore. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The Highlighted items are the bits i "THINK" I need for the humvee, at least im pretty sure thats what I need.
The main reason is I use sunedit2k (yeah I know bash someone else about it)
Probolem is it only reads from the expand01 file, It wont register the expand02 file at all.
plus its one less file in the folder and I have some other stuff (Some buildings) to put in, If I cant figure this bit out ill end up with loads of the expand** files And Im sure that wont help matters.
Upon further inspection the expand02 file with the humvee in looks to be the demo of tibsun, so apart from the humvee the rest of the file is pretty usless. QUICK_EDIT
How about renaming it to ecache01.mix? (or any other free number) _________________
So, yeah, I've created a new acc. 'cause no one could remember Ordosherrscher - and I didn't like that name anyway. QUICK_EDIT
8. Never change/edit the original MIX files. Add stuff by using expandXX.mix or ecacheXX.mix files. Only for a real total conversion and when you know what you're doing, you can touch any of the original mix files.
The newbie guide in modding wrote:
While the game reads vxl,hva and ini files directly from the main TS directory and also in expandXX.mix files (where XX is a number between 02-99), do SHP files work only in ecacheXX.mix files (XX is a number between 02-99)
use expand02.mix and the game will find the vxl
2. Use the UMP, so you don't have to care about firestorm.
3. no need to merge the mix files. The game reads them all. If se2k doesn't find the unit, scrap this thing and use a texteditor like notepad to edit the inis. No need to mess up the game because of a crap tool.
Many mods use several mix files to organize their stuff. 1 mix for buildings, another for units, even another for sounds etc.
Stacking mix files into each other can be done in the end, when your mod is complete. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Sep 22, 2012 10:09 pm Post subject:
Does RaiderCannon exist? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Could someone have a look at it and see what i have done wrong, feel like im bashing my head against a wall
btw that art.ini on its own enables the use the light/medium/heavy tanks aswell as the APC/minelayer and a few other units already in the game, Its not mine I actually found it on here somewhere lol.
INI:[..]
It's not necessary to put your ini files into a mix file. Indeed it is much more comfortable to simply let them in the main TS directory, so you can easyly edit them and test the modification ingame.
and for the 3rd time
Do not change the original mix files!!!
other things:
Image=JEEP makes the game use the broken jeep vxl and not your humvee.
use the UMP. It has a rules.ini and an art.ini so edit those instead of some highly suspect inis you found somewhere on the internet, which might belong to a complete different mod and thus can't work for you. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Lin I think maybe you have the wrong end of what I have done.
But i have made a little headway here. THis is what I have done.
I took the Zip folder with the Humvee in, Inside is a expand02 file, Witch among other things has the files for the Humvee, These are.....
humvee.hva
humvee.vxl - I think these are the body of the humvee
humveetur.hva
humveetur.vxl - At a guess I think these are the turret
I placed these 4 files into a new mix file (called it expand02) and placed it in the ts folder. (It shows up under the expand01 file)
Put the rules.ini and the art.ini from the Humvee.zip and put them into the ts folder, ran the game works fine.
Then I took my edited rules.ini folder (Copy of the original with just the Humvee stuff in there. And put that in the ts folder and removed the other rules.ini.
Ran game tested fine all worked. even the Humvee, Irritating thing is there's an annoying construction sound when you place a building. (Sounds similar to the C&C95 one rather than the normal building placement sound.
This is caused by something in the ART.ini, Because when I put the original TS art.ini in instead you get the normal building placement sound. (And the game still runs fine)
So I then copied the ORIGINAL art.ini and added the following lines.
swaped the edited one for the other file, And it crashes as soon as the humvee is built.
So Im thinking I have missed something from the Humvee.zip art.ini file. Question is what is it that I missed. I used the "Find" function and could find no other referance to the Humvee.
Could it be a voice over when you order the unit around. QUICK_EDIT
I took the Zip folder with the Humvee in, Inside is a expand02 file, Witch among other things has the files for the Humvee,
[..]
I placed these 4 files into a new mix file (called it expand02) and placed it in the ts folder. (It shows up under the expand01 file)
If there was already an expand02.mix in the zip, why do you create a new one?
What program, where does your expand02.mix show up as expand01.mix ???
No clue what you do with all this rules.ini, art.ini, original, edited toing and froing.
-download UMP
-extract the files into your TS folder
-open art.ini (the one that comes with the UMP) and add the few lines of the HUMVEE
-open the rules.ini (the one that comes with the UMP), search for [BGGY], copy the whole section, rename the copy from [BGGY] to [HUMVEE], find the [VehicleTypes] list and add to the end xx=HUMVEE (xx a new free number)
-copy the vxl and hva files of the HUMVEE directly into the TS folder (no mix editing necessary right now)
-play as Nod and test it ingame
Ok I had the Humvee.zip (linked above) put files into the tibsun folder and the unit works as described.
I wanted to just have the Humvee itself and nothing else from the files. (One of the odd things that was happening with the new files is the building placment sounds was different and i didnt want it)
So I Copied the 4 files from the expand02 file in the HUmvee.zip.
Put em in a new mix folder (called expand02) and placed it into the tibsun directory, Along with the rules and art.inis that came with the Humvee.zip. (Obviously removing the original expand02 file first )
Checked and it worked.
Then starting with the ORIGINAL ts rules.ini, I copied over the Humvee entries from the Rules.ini from the HUmvee.zip.
Removed the rules.ini that was in TS and placed in the new one I had just made.
Ran game worked fine.
THen I did the same with the art.ini, accept everytime the humvee was built the game crashed.
The problem was that I missed the JEEP entry from the art.ini in the Humvee.zip.
So I had the Right files from the Expand02 in the Humvee.zip and the Right lines from the Rules.ini in the Humvee.zip, but missed the line that joined it all up the Jeep line.
Im using it now edited with the humvee in, and its working fine .
I now have these to play with...
1: Nod TD Light Tank (1TNK).
2: GDI M1A2 Medium Tank (2TNK).
3: Soviet Heavy Tank (3TNK).
4: Mammoth Tank (4TNK).
5: Mobile Radar Jammer (MRJ).
6: GDI APC (M113).
7: Mine-Layer (looks EXACTLY like the APC,pretty useless) (MNLY).
8: Flame Tank (FTNK).
9: Apache Longbow * (HELI).
10: Hind Helicopter from Red Alert * (HIND).
11: MLRS from Tiberian Dawn (MLRS).
12: Chinook (TRAN).
13: RA Convoy Truck/Demolition Truck (TRUK).
14: Civilian Pickup (TRUCK2).
15: GDI Humm-Vee
OK there not fantastic looking units, but as there already in the game there not taking up any more room, And there better than nothing. (Just a shame the rotor blades on the heli's dont go around lol.
If you want I can link upload the new Art/rules.ini's with the expand02 file and you can see for yourself. QUICK_EDIT
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