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AI wont attack.
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zsu
Vehicle Drone


Joined: 29 Sep 2012

PostPosted: Sun Sep 30, 2012 12:08 am    Post subject:  AI wont attack. Reply with quote  Mark this post and the followings unread

Sometimes he do nothing except grab ore. Give me idea how to change such behavior.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Sep 30, 2012 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait, does that happen in your mod or in vanilla RA2?

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zsu
Vehicle Drone


Joined: 29 Sep 2012

PostPosted: Sun Sep 30, 2012 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, sorry. I forgot to say that it happen in yuris revenge 1.001.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Sep 30, 2012 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know too much about RA2/YR, as I always mod just TS, so I think that it's just something random.
But if you want to mod the game and mess with the AI to make it more agressive, it's something complex and can take you a lot of time, though the results can be really satisfactory.
Good luck, I'll be watching the topic.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Sep 30, 2012 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

did u make your own AI file? did you mod the game in any way? What level are you playing on?

I know from personal experience that when I made my own AI file they would act this way. They acted fine on hard but on easy or medium they would do nothing.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Sep 30, 2012 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

ai must have at least one base defense team

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun Sep 30, 2012 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
ai must have at least one base defense team


True, but only if UseMinDefenseRule is set to 'yes' in rules(md).ini. Which it is by default.

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zsu
Vehicle Drone


Joined: 29 Sep 2012

PostPosted: Sun Sep 30, 2012 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
did u make your own AI file? did you mod the game in any way? What level are you playing on?

Does not matter. This is well known behavior. My AI team member won't build attack teams until enemy team come to his base (or, in other case, enemy team attack his harvester).

I can not force the enemy AI to go there and attack his harvester. But I can arrange it so that bomber debris will fall on his building. Since then he is drawn into the war. This is not normal.

Quote:
I know from personal experience that when I made my own AI file they would act this way. They acted fine on hard but on easy or medium they would do nothing.


I play on hard only and do not touch original aimd strings.

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zsu
Vehicle Drone


Joined: 29 Sep 2012

PostPosted: Sun Sep 30, 2012 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
ai must have at least one base defense team

He have one defense team, eat ore and CPU. He did not attack, he was not attacking.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Sep 30, 2012 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

well, i never encountered this behavior in the 10 years I have been playing the game of un-modded game. The only time is when I modded something

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sun Sep 30, 2012 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I've had this same problem with unmodded Yuri's Revenge v1.001. Infact I remember it happening more often than not. It's probably due to the UseMinDefenseRule=yes and there not being enough base defence teams or something.

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zsu
Vehicle Drone


Joined: 29 Sep 2012

PostPosted: Mon Oct 01, 2012 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

With unmodified aimd I see no difference. One of my team member even does not build defense team until black eagle debris fall on his NALASR. No anti spy measure.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Oct 01, 2012 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

A while ago I wanted to test out some wonky Megatron coding I did and I had to resort to messing with civilian cars because the AI didn't attack. I guess it's not so uncommon.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Oct 02, 2012 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ive played several thousand RA2/YR matches, and never had the AI "Not" attack. I'm curious as to what is causing this for you guys.

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zsu
Vehicle Drone


Joined: 29 Sep 2012

PostPosted: Wed Oct 03, 2012 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

try skirmish teamplay.

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zsu
Vehicle Drone


Joined: 29 Sep 2012

PostPosted: Wed Oct 03, 2012 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

On the map "Triple crossed" I was playing for Russia, in my allies were Cuba and Libya. They both began to build a defensive team only after an attack from the enemy. Both were attacked sequentially. In the same sequence they started build defensive team. Thus, there is no difference in the behavior of AI in both cases.

Next. It is known that the enemy has built a spy (I see it). In response to this event shall be fired trigger "0A31295C-G=Soviet Guard Dogs,0D6266CC-G,<all>,2,0,SPY,0100000003000000000000000000000000000000000000000000000000000000,70.000000,10.000000,70.000000,1,0,2,0,06BC521C-G,0,1,1". However, this is not happening actually.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Oct 03, 2012 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

well, my not attack has to be with something i did to the rules.....that much i am sure of

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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