Posted: Wed Jul 28, 2004 3:30 am Post subject:
SHP problem!!! need some help plz
um ya this is a pic of my shp of a commando for the Sisterhood side in BHvsSH mod that me and my boyfriend are working on and i made sure that all the art and rules entries were all in the correct spots but it still dosent work. can someone please help me?
I put all this in the art .ini
[GCOMDO]
Cameo=GCOMDOICON
Sequence=GcomdoSequence
Crawls=yes
Remapable=yes
FireUp=2
I put this in Infantry sequence section of art .ini
[GcomdoSequence]
Ready=0,1,1
Guard=0,1,1
Prone=104,1,1
Walk=8,6,6
FireUp=56,6,6
Down=0,1,1
Crawl=112,6,6
Up=0,1,1
FireProne=160,6,6
Idle1=208,17,0
Idle2=225,11,0
Die1=242,6,0
Die2=236,6,0
Die3=236,6,0
Die4=236,6,0
Die5=248,8,0
then i put the icon and SHP files in the directory along with the ini files but when i tested it there was no cameo just a grey thing and the unit was invisable. im pretty sure i did things right but i dont know why it still happens. _________________ Yes thats me QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Jul 28, 2004 2:56 pm Post subject:
It's not in tibsun.mix. expand02.mix is a file that you should create on your own at Tiberian Sun directory. Then, you should have a file called ecache02.mix inside this expand02.mix. And inside the ecache02.mix, you place your SHP files. _________________
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Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Wed Jul 28, 2004 3:20 pm Post subject:
Banshee wrote:
It's not in tibsun.mix. expand02.mix is a file that you should create on your own at Tiberian Sun directory. Then, you should have a file called ecache02.mix inside this expand02.mix. And inside the ecache02.mix, you place your SHP files.
Well, I'm not sure about versions before 2.0, but for me, it even works if I just put an ecache02.mix containing the SHPs in the TS directory, it's not necessary to put it into an expand02.mix. QUICK_EDIT
the first problem i spottedis that sometimes in the rules .ini srection you need too have the line image=GCOMDO _________________ Singer-Songwriter Christie Isaac QUICK_EDIT
I agree with Ackron the Mighty, it isn't necessary. If the Image= tag isn't there the game will use the section in Art.ini that's the same as the code for your unit. So it should work..
I think the problem is what Banshee describes, not having the files in at least an ecacheXX.mix
Oh and good to know that you don't need to put the echache in an expand, that saves a lot of time when I continue with my TD con.yard QUICK_EDIT
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