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RA2: Twisted Metal
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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jammed_circuit
Medic


Joined: 13 Jul 2004
Location: Philippines

PostPosted: Fri Jul 30, 2004 4:38 am    Post subject:  RA2: Twisted Metal Reply with quote  Mark this post and the followings unread

Hey, RA2:Twisted Metal is 85% on the making...

When it was finished, I would attach the beta so that you guys can test it. Send me feedbacks so watch out.

Also, I was wondering if anyone can help me with the AI so that it can use the new units. I can't do it by myself now cause I've got school to attend. Just post a reply if u're interested. Cool

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 01, 2004 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

what is this mod about?

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Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now!

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Aug 01, 2004 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably a TC to be more like Twisted Metal... I never played that game but apparently it's pretty popular.

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jammed_circuit
Medic


Joined: 13 Jul 2004
Location: Philippines

PostPosted: Mon Aug 02, 2004 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, this one's not a TC. I just "borrowed" its name. (I just can't think of a new name) I just added 10 units (5 for each side), including the artillery and howitzer, flame tank and tesla drone. This was my first MOD, anyway. Rolling Eyes

Can't think of any storyline as of now. Maybe when I finished tweaking some bugs (not so much, BTW) and FLH issues. I want it to be as smooth as players want a MOD to be...

I'm planning to make a TC someday. I would first want to gain a lot of experience thru practice and thru you guys...

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darkness
Cyborg Soldier


Joined: 29 Jun 2003

PostPosted: Mon Aug 02, 2004 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

So it's for RA2, not yuri?
<off>BF1942: Twisted Metal TC...hmm...</off>

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jammed_circuit
Medic


Joined: 13 Jul 2004
Location: Philippines

PostPosted: Wed Aug 04, 2004 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Sad Sorry, darkness, its for RA2. But soon as this MOD turns out just fine, I would start MODding for YR.

I'm now preparing the documentation for the MOD (i.e. the credits, readme, etc.). Also tweaking some other stuff.

another info: I didn't modify any "old" units' config.

just a correction: It has 6 new units for each side and an advance power plant for the allied side.

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jamesminilogo
Medic


Joined: 16 Jul 2003

PostPosted: Fri Aug 06, 2004 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

i get what you meant Darkness, that would be interesting

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Member of Black Raven Mods
Mission and Map maker for Nuclear Winter

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darkness
Cyborg Soldier


Joined: 29 Jun 2003

PostPosted: Fri Aug 06, 2004 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know its for RA2, the name just reminded me of the game...
<off>
Would be even better on HL2, but as that's not out yet, and I haven't even looked much at hl's coding...Check out HLRally, then Imagine Rocket Launchers, Energy cannons, etc mounted on them, in a junkyard...
Those games were fun to me...ahh the useless destruction...
</off>
Sorry for those posts...

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