Posted: Fri Nov 02, 2012 12:13 am Post subject:
Titan canyon patrol project [3D WIP]
Subject description: 3D WIP thread...
Recently I've been working on a highly detailed 3D project. I wanted to make the most detailed GDI Titan model ever. After I finished that, I wanted to put it in a scene and render a photorealistic result, where the good old atmosphere of Tiberian Sun would live up once more. I'm currently working on that part, and it is far form finished as I make more and more details. Currently I'm working on some Tiberium blossom trees for the canyon scene, as well as actual tiberium crystal models. Also I need to make the textures for the cliffs, and some additional rocks. Plenty of work to do!
I want to share some of my work I completed so far. So here it is. Enjoy!
titans_canyonpatrol_lowres.jpg
Description:
This is a very fast render for the scene as i have it right now. You can see there is still a lot to be done. The cliffs don't have textures yet and I'm not content with the lighting either. It is beginning to get the atmosphere tough..
Filesize:
524.95 KB
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8610 Time(s)
AO_fast.jpg
Description:
This is a fast ambient oclussion render I did so all the details are nicely visible. I know it's grainy, I set the AO rays to a very low setting.
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319.09 KB
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8610 Time(s)
titan_revisioned_015_1.jpg
Description:
This is one of the composited renders of the titan so far. Maybe I will add more detail still.
Filesize:
1.66 MB
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8610 Time(s)
_________________ Criticizing n00bs is like booing at the special olympics. QUICK_EDIT
1. Tone down the noise normal/bump map on the titan and the ground. I think it needs toning down and/or scaling down.
2. I'm not sure what rendered you are using (vray?) but add some volumetric lighting to the Titan headlights. It will look great (and maybe darken the environment lighting to further emphasize this).
If not remove the self illumination from the light material for day scenes
Anyway keep up the good work! _________________ QUICK_EDIT
The bump mapping is just how I like it actually.. Adds to the detail of the model. I think it gets dull when I tone it down. Don't know if I'm right here but that's just how I feel about it.
I use Mental Ray for rendering. The lights use a mentalray pointlight, but I think I'm gonna play some with volumetric like you suggested.
Thanks! _________________ Criticizing n00bs is like booing at the special olympics. QUICK_EDIT
Oh man this is really awsome excellent job stinger. May I ask about polly with object count and how much did it take to make the modle ? I am scounting ahead because I would like to go Pro. QUICK_EDIT
The Titan is about 220.000 polygons. The cliffs are about 600.000. _________________ Criticizing n00bs is like booing at the special olympics. QUICK_EDIT
The only thing that bugs me on the Titan are the "toes" on the feet. It seems somewhat odd to have a very angular object with hard turns in the geometry and then have a rounder "toe" that seems somewhat out of place. This is more of a technical and compositional comment, so take it for what you feel it is worth. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Though it still has a bit artificial look on it.
-textures should have dirt, rust and a more weathered look. especially along the edges, which are most exposed to nature
-the material looks a bit like plastic. i would suggest a more metallic/polished material
-as Regulus said, the toes don't fit. Angular would be better.
-the turret could be a tad more detailed, like the visible separate armor plates (ablative armor) on the legs.
-the round lamps look very old school and out of place imo (you should change them to something more modern, maybe even place the turret one closer to one of the hatches and give it some kind of handle, so the driver/gunner can manually control it
-the U shaped metal plates (the ones mounted with 4 rivets) holding the barrel could be a bit thicker. The barrel is supposed to slide in them to counter the recoil, and with the current thickness they are very fragile looking.
-as said already, the bumpmap is a tad too strong. tone that down and add a speckle map to add a few cracks and dents here and there.
\EDIT
-the ankle joint could be a bit bigger. It looks quite fragile for such a heavy mech. A robust hydraulic damper behind the ankle would be a nice detail too. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Looks complex, I'm too attached to VXLSE_III to find a better 3D animation program. I wish I had your level of skill and a better 3D program, but I don't think I have the time or patience to learn a new program. QUICK_EDIT
Body looks good, the gun barrel needs more detail, at the moment it's just a chromed metal tube. There'd be some wear towards the rear where it recoils and returns to battery inside the buffer mechanism, and the muzzle would be a bit dirty etc from firing residue. or, on an easier note it's just too perfectly clean/smooth compared to the rest of the vehicle, especially the lovely rough texture on the hull armour panels.
Best of luck with this, btw. _________________ Albrecht never dies, he just goes to the nearest bar to regroup. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Nov 23, 2012 6:42 pm Post subject:
Crimsonum wrote:
With some photoshopin', this could be turned into one awesome wallpaper.
This.
Stingerrr, how hard would it be to render it in a bigger size, say 1920x1080, and upload it somewhere? Might give it a shot if you don't mind QUICK_EDIT
The original size is 1920 x 1200 pixels. Took 24 hours to render. Mostly because of the fog and lights interacting. I could upload it here, but please credit me whenever the image is used.
titan_canyon_patrol_1920.jpg
Description:
Filesize:
2.37 MB
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7964 Time(s)
_________________ Criticizing n00bs is like booing at the special olympics. QUICK_EDIT
It's awesome!
This is the highest quality CG of TibSun I've ever seen! _________________ Freezing Cold Shattered My Sorrow.
Red Alert War Melooh QUICK_EDIT
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