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[ARES]How to make Thor Gunship's weapon
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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Thu Nov 29, 2012 2:42 pm    Post subject:  [ARES]How to make Thor Gunship's weapon
Subject description: unit form metal omega
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I make a weapon like this:
Code:

[FirepowerEffect]
Damage=0
ROF=10
Range=1
Projectile=Invisible
Speed=100
Warhead=FirepowerEffectWH
CellSpread=5
AreaFire=yes


[FirepowerEffectWH]
AttachEffect.Animation=SHIELD2
AttachEffect.Duration=500
AttachEffect.FirepowerMultiplier=2
AttachEffect.ArmorMultiplier=0.8
AffectsEnemies=no
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,0%
CellSpread=3
AnimList=DAMEGE03


but unit auto fire enemy Sad

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Nov 29, 2012 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thor's such weapon is a deployweapon.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Thu Nov 29, 2012 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

CellSpread on WeaponType?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Nov 29, 2012 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its an AreaFire Weapon.

Unit fires a dummy attack that has the AttachEffect Boosts on the Animation

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Nov 30, 2012 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Ummm, no, Jem.

Except that facepalm regarding CellSpread on Weapon, the above code is good for that.

No Ares effects gets loaded on animwarheads.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Nov 30, 2012 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

My bad i get tages mixed up often.

Weapon with no damage but on its warhead make sure it has proper cellspread (if you want it to buff other units) and AttechEffect Bonuses.

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Fri Nov 30, 2012 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

CellSpread on WeaponType is my bad #Tongue

But i fixed the code. I deleted 4 code on unit:

CanPassiveAquire=yes
DefaultToGuardArea=yes
GuardRange=10
OpportunityFire=yes

thanks all #Tongue

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Nov 30, 2012 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guys, AttachEffect is only in separate branch right?
I never used that, perhaps I should find something related it useful. Graion Dilach, can it be assigned to overlay types?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Nov 30, 2012 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It only can be applied to the TechnoTypes and Warheads.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Dec 01, 2012 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Damnit! So no Tiberium Heal/Damage for me.
But I have ztyping bloody briliant idea! Can I apply attach effect to Disc drain anim to make it fire more powerful laser and bigger range and faster self healing when draining power plants? (assuming that drained energy goes somewhere, actually into his batteries to enhance him while draining)

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