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Powered Units in the air
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Sun Dec 02, 2012 2:14 pm    Post subject:  Powered Units in the air Reply with quote  Mark this post and the followings unread

I dont know if this is the appropriate forum, well anyway can someone help me on how i can make this powered balloon hover to crash when there is no power or the building that controls it...

Confused



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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Dec 02, 2012 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

what is happening with that unit anyway if you are without power of lose robot control center? Stay freeze darken colored in air ?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Dec 02, 2012 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this old or new PowerUnit logic?

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Sun Dec 02, 2012 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like the original PoweredUnit= logic. (If it is the new PoweredBy= logic, then EMP threshold is also deactivated, otherwise it would destoy the helicopter.)

Try to use PoweredBy= instead of PoweredUnit=. It should crash the unit when in air. (There's a slight issue with this atm, but it will be fixed soon. Unstable build is already available).

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Mon Dec 03, 2012 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll expand on the EMP.Threshold= part: since PoweredBy= checks for that tag when disabling the unit, you can customize what happens to your aircraft when it goes offline (so you can make it die, or keep it in air). #Tongue

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Dec 03, 2012 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should also include making it land safely, if doable.

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Mon Dec 03, 2012 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's not even possible for ordinary BalloonHover units. Won't happen anytime soon.

Btw. the slight issue I mentioned above is the only thing that keeps Ares 0.2p2 from being released. The faster it is solved the faster I can get back to work on 0.3.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Dec 03, 2012 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, after the post of mine, I skyped Geno about this, he confirmed he used old YR logic and he's using Ares PoweredBy logic already with this.

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