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Helicopter
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Alex_wyc
Vehicle Drone


Joined: 22 Mar 2012

PostPosted: Sun Dec 09, 2012 8:25 pm    Post subject:  Helicopter Reply with quote  Mark this post and the followings unread

hi, I wanted to add an assault helicopter to Ra2 YR, but the helicopter refuses to attack anything that's behind it, I must preposition it so that it faces the target and then attack here's the code, did i do anything wrong Confused

[WZ]
UIName=Name:WZ
Name=WZ10
Prerequisite=NAWEAP,NATECH
Primary=WZM
Secondary=HoverMissile2
Strength=310
Category=AirPower
JumpJet=yes
Armor=Heavy
TechLevel=7
Sight=6
RadarInvisible=no
Speed=18
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=25
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=8
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs,Alliance
RequiredHouses=Alliance
Cost=1750
Points=30
ROT=7
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=30
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=7
HoverAttack=yes
SelfHealing=yes
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
PreventAttackMove=yes
MoveSound=BlackOpsMoveLoop
ElitePrimary=WZME
EliteSecondary=HoverMissile2E
TooBigToFitUnderBridge=true
Trainable=yes
BalloonHover=yes ; ie never land

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Dec 09, 2012 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

You didn't. Helis in YR don't try to face their target. You can either set the weapons Omnifire=yes or add in a dummy turret (as in 1x1x1 unfilled voxel as turret).

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Dec 10, 2012 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

He could also add in Turret=No

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Dec 10, 2012 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

That's default.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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