Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 9:57 am
All times are UTC + 0
Bu7loos Voxeling Shake.
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 13 of 25 [1220 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: Previous 1, 2, 3, ..., 11, 12, 13, 14, 15, ..., 23, 24, 25 Next
Author Message
noki
Combat Engineer


Joined: 19 Jan 2009
Location: Brazil

PostPosted: Thu Dec 06, 2012 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its just me or it looks small compared to the "Shark Gunship"?

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Dec 06, 2012 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

@crimsnoum: its mostly a brainwashed faction so russians wont lose there identity. @mevitar: at least they will have emp bombs that damages everything and shuts them down also missiles for structers and aircrafts

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Dec 06, 2012 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

@noki yes it is xD at width that is

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Dec 12, 2012 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 12:17 am; edited 1 time in total

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 12, 2012 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks a lot like the GDI powerplant from TS.

Not sure if possible, but 4 (should be possible) or 5 landing pads all around the tower might look better. (Using ares custom foundation)

I think i would also make every H face the same direction instead of towards the center.


The amount of detail is great though. Though i fear a lot will get lost when downsized to ingame scale, which makes things like the grid towers on the side look bad/with holes.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Dec 12, 2012 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Custom foundation causes problems with landing pads.

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Dec 12, 2012 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 12:18 am; edited 3 times in total

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 12, 2012 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow it's great.

_________________


Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Dec 12, 2012 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 12:20 am; edited 2 times in total

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Dec 12, 2012 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent, love the additions. The only things that feel off to me are the 'H's. I feel like they should probably just be a texture or at least made lower so you can't see the lighting on them.

Back to top
View user's profile Send private message Send e-mail
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Dec 12, 2012 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Done.

Back to top
View user's profile Send private message
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Dec 12, 2012 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm digging that, could even be used as a civ tech structure.

_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Dec 13, 2012 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

You're getting good at modeling very quickly!

_________________
"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Dec 13, 2012 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks dudes Very Happy

Back to top
View user's profile Send private message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Dec 13, 2012 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Render is a bit noizy. Use custom palettes.

_________________
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Dec 13, 2012 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah its just the textures themseleves.

Back to top
View user's profile Send private message
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Dec 14, 2012 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Heliport looks amazing D:

Back to top
View user's profile Send private message Send e-mail Skype Account
freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Dec 14, 2012 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Impressive O.o

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Dec 14, 2012 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 8:47 am; edited 1 time in total

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Dec 14, 2012 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Words cannot describe the awesomeness... Shocked

The Phalanx turret is a bit too noisy though.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Fri Dec 14, 2012 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Impressive work here. Though you should use antialiasing more. Things look a bit too noisy and grainy like said above.

Also that grey box at the back of the phalnax ruins it IMO, looks a bit out of place.

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Dec 14, 2012 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

The golden text is hard to distinguish without dark borders. I suppose the USA turret is supposed to be called Phalanx? It does remind me of the Phalanx CIWS, although that's an AA weapon.

The stars look tiny on vehicles. I'd ad least double their size. Also, instead of just multiplying the stars and chevrons, why not make the coloured differently according to rank? Bronze = veteran, Silver = elite, Golden = Hero

_________________


Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Dec 14, 2012 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for feed back guys.
@Crimsnoum: hmm silver and golden thats a nice ides ill see how it turns out.btw rookies has one strip/star ,veterans has 2 and so on.

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Dec 16, 2012 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 8:53 am; edited 1 time in total

Back to top
View user's profile Send private message
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun Dec 16, 2012 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think you can hide them from certain players, but AttachEffect animation will disappear (and will not reappear unless AttachEffect is reapplied) if the unit/infantry cloaks. Same behaviour as with the mind control ring animations.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Dec 17, 2012 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep it worked like you said, except that when I applied the effect for the second time on my stealth chopper after I uncloaked it didnt take effect.

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Dec 17, 2012 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

A jumpjet with AE cloak? I'll look into it. Something implies me, it will be similar to the other cloaking-related issues... -_-

Nice idea on the AE anims, tho what happens when the two anims overlap?

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Dec 17, 2012 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:

A jumpjet with AE cloak? I'll look into it. Something implies me, it will be similar to the other cloaking-related issues... -_-

Nice idea on the AE anims, tho what happens when the two anims overlap?


I think it's just the animation thing, i.e AE animations don't work very well with cloaked units. Not much that one could do in regards to that, except make the animations play but appear transparent like the unit itself, also hidden from others. Wouldn't likely be very easy to implement. Altough I wonder if this 'stealth chopper' is a BalloonHover unit. Probably not, though.

As for those animations, I think they might be two different frames of a same animation. "Hull exposed - Armor 75%" seems to make some sort of sense to me. Overlapping animations are bound to look nasty regardless of what kind of animation you use, though.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Dec 17, 2012 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope 2 anims does not overlap.

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Dec 17, 2012 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

My stealth chopper deploys like a siege chopper as it wont cloak when airborne and it only does when landed and if you set off again the cloak remain but when lose the cloak while in the air you have to set it down again to recloak. Oh btw graion the chopper had it own cloaking abillity and its not optained via AE.

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Dec 17, 2012 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, well indeed, Jumpjets can't cloak in air.

Starkku, cloak has some really wacky stuffs with it... you can't cloak the firer unit via a direct deployweapon, but you can with an airburst one... O_o and internally there should be no difference between the AE cloak and the crate cloak (it reminds me to the aircraft can't be cloaked after during their returnm but still couldn't have figured that out).

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Dec 26, 2012 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 9:40 am; edited 1 time in total

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Dec 26, 2012 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos, if you ever get there, I assume some people would certainly welcome a scrappack #Tongue

Either way, great job, that desert camo looks better and better.

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Dec 26, 2012 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok dude since it's the holidays just ask #Tongue what you do want for a present my dear son #Tongue ,as for a scrap pack I dont think i have voxels that needs scraping but ill look into that.

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Dec 26, 2012 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, tbh I was just joking, after months of gathering and stuff... only 1.5 voxels are really have to got done in my part (IFV turrets and a radar jammer xD) and then finally I can move to more serious stuff.

So yea, I finally see the end of my tunnel, don't throw me more voxels... and then I can't resist and push them in somewhere and then it'll be a never-ending story... I don't want that.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Thu Dec 27, 2012 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Good God, I think I've just been blessed by looking upon these holy creations.

Too far?

_________________
Okay, my signature was starting to annoy even me.

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Dec 27, 2012 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah xD

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Jan 03, 2013 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

For who ever watched family guy xD

Sorry this a bit exterme.

-Family Guy (C) 20th Century Fox

Last edited by Bu7loos on Mon Nov 09, 2015 11:24 pm; edited 1 time in total

Back to top
View user's profile Send private message
Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Fri Jan 04, 2013 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Must be a special episode, I've never seen her acting that way, an alter ego maybe? since there are 2?

_________________

Creator of Shattered Paradise .
ORA Discord https://discordapp.com/invite/tuhp9m6 , SP Discord https://discord.gg/hk428Wk

Back to top
View user's profile Send private message Send e-mail Skype Account
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Jan 04, 2013 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Nah not really it just fan art not really from an episode. it's a clone of bad/sluty lois which took out the orginial lois..

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Jan 16, 2013 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

another family guy fan art xD...

Last edited by Bu7loos on Mon Nov 09, 2015 11:24 pm; edited 1 time in total

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Jan 17, 2013 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 9:42 am; edited 2 times in total

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jan 17, 2013 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow... just.... Wow Shocked

Any chance you have it as a complete set?

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Jan 17, 2013 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks jem.
Well anim is done buildup + damaged state is what remains the structer is fully animated.

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Jan 17, 2013 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

ztyping awesome.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jan 17, 2013 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking very, very accurate to YR's artwork.

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Jan 17, 2013 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks again guys Smile

Back to top
View user's profile Send private message
Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Thu Jan 17, 2013 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, and it's made only out of boredom, it's... really, really good. Is there any chance you can give some modeling classes / tips ?

_________________

Creator of Shattered Paradise .
ORA Discord https://discordapp.com/invite/tuhp9m6 , SP Discord https://discord.gg/hk428Wk

Back to top
View user's profile Send private message Send e-mail Skype Account
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Jan 17, 2013 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Deleted]

Last edited by Bu7loos on Mon Jun 18, 2018 9:43 am; edited 4 times in total

Back to top
View user's profile Send private message
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Jan 17, 2013 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it's better. It's more smooth, but because of that it's also less noisy and messy.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 13 of 25 [1220 Posts] Goto page: Previous 1, 2, 3, ..., 11, 12, 13, 14, 15, ..., 23, 24, 25 Next
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2564s ][ Queries: 11 (0.0358s) ][ Debug on ]