Posted: Sat Dec 15, 2012 11:22 pm Post subject:
Yuri Fortress Fixed
Subject description: Remap on damaged frames, buildups, snow version, advanced destroy anim, cameo
Tremble mortals!
Now I come with something new. Like Graion Dilach says often for my assets ,,remake", but new.
I fixed Yuri Fortress building, it took me whole day.
Fix includes:
1. Damage frames have remaps now (original fortress did not have remaps on damaged frame)
2. Snow version (original fortress did not have snow version)
3. Buildups (original fortress did not have builup)
4. Advanced destroy anim (to its own death anim I added 23 additional frames, so its rubble explodes making building dissapears in ashes)
5. cameo (original fortress did not have cameo)
Pack includes:
YAFORT - snow version
YAFORTMK - builup
YGFORT - standard version
YGFORTMK - builup
YAFORTICON - cameo
YGFORTDM - advanced destroy anim (its about 2 MBs, about 220 frames)
This ReadMe
Images Folder - contains screenshots and previews with my new lineup
You might as well add remap to that side tower in damaged frames as well
Haha thanks Apollo, seems that you cant miss any detail. But I did as you can notice
RP wrote:
Do you have GIF's for the buildups?
Ummm no. I planned to make one but cause I worked whole day and night on that, I got suddenly enough of this building.
RP wrote:
DAlso, I find the snow version's appearance a bit odd. It looks like it has an opacity less than 100%.
Atomic_Noodles wrote:
Yep, the Snow Version looks faded, the buildup has no shadows as well.
Well yes, I made snow to be little transparent in some ares because building itself is too dark as you noticed, so adding too much white would cause visual constrast effect, snow version would not fit equal to normal one.
Atomic_Noodles wrote:
I'm guessing he didn't add remap to the destroyanim so it would work in Vanilla RA2/YR?
Nice guess man
I am maybe crazy but not that crazy to alter all 80+ frames just to make destroy anim remapable. I have to do separately frame by frame then because remap is already altered for combination yellow, Yuri and GDi scheme which is already used in some parts of building. So if I just color replace, it wont work, it will affect other parts of building, so only one by one frame manual recolor is solution.
So thanks, but thats not going to happen.
Even Westwood did not do much to that building, and remember that I am probably the on on entire planet who dare to alter building at least. Every single modder is running away from this building (yuri command center and statue too) as devil from church
That destroy anim already is the most complex animation in entire game.
I may also alter soon Yuri Lunar command center. _________________
And for what purposes this advanced yuri castle is?
[I'm sorry if you didn't understand me]
In the Last Soviet Mission you attack Yuri's Base in Transylvania. The Goal is essentially blowing this building up while navigating against Allied,Soviet & Yuri Forces. _________________ ~ Excelsior ~ QUICK_EDIT
This looks far too out of context and ugly tbh. It's too grainy and has too many unwanted color's to perfectly fit yuri's theme and should belong in Aro's disney land that's founded by his skrillex alternative persona. QUICK_EDIT
This looks far too out of context and ugly tbh. It's too grainy and has too many unwanted color's to perfectly fit yuri's theme and should belong in Aro's disney land that's founded by his skrillex alternative persona.
Its an actual Building, In the Last Soviet Mission in Yuri's Revenge, you fight Yuri's Forces along with an Allied & Soviet Force as well, blowing up the Beacons in their base brings control of their units to you.
And to be fair... the Map this is on has dark lighting so you wouldn't notice too much of a difference in the details unless played on normal lighting. _________________ ~ Excelsior ~ QUICK_EDIT
The building, while keeping some of Yuri structures' characteristics (texture, the main spike), is too different from his standard set to be used as a buildable structure. _________________ mentalomega.com QUICK_EDIT
And for what purposes this advanced yuri castle is?
[I'm sorry if you didn't understand me]
Yes, like Atomic_Noodles said, its main purpose to destroy building. Actually you can't beat Soviet campaign if you do not destroy that building.
its just to show that Yuri is weird, and for fun overall.
Dracula's castle is in Transylvania, so in that manner Yuri created his fortress. ,,he is like monster from movies yes"
Hehe, and its not advanced castle, its just fixed castle, but yes, comparing to stock one it is advanced version
Though needs little more work its much better than original since now I allow you to properly build it and set up in snow.
Main purpose of my version is special important building. Every Yuri commander can build it to support its troops. It behaves like few tech buildings captured together. It acts like tech hospital, tech machine shop, two oil derricks and tech power plant. Building has strong armor. But costs 5000$, slow buildtime and you get it later. Yes you can build only one at time. However, Yuri's version in campaign got even Paratroopers supwerweapon and more strength in campaign.
However thats suggestion, its up to you to decide its purpose in your mod.
So expect my Lunar Command center soon, and update to my Yuri Pyramid.
You know that even Atomic_Noodles made Yuri head which I am using all time and used for new Yuri Statue defense.
Yuri is at top of weird leaders sure.
Speeder wrote:
The building, while keeping some of Yuri structures' characteristics (texture, the main spike), is too different from his standard set to be used as a buildable structure.
And you forgot to add yellow/brown scheme elements and psychedelic style. In this case combined with dracula castle elements to make almost perfect interesting structure.
Well I always wanted it o make buildable because it is my favorite building in game. Lunar command center is second and statue third.
Hey Speeder, you used similiar in Mental Omega, I think you are only one who used elements of original castle, you made some Epsilon Academy or such. Do you have screenshots or preview of it?
And what do you think about Lunar Command center, isn't it too different to be used as buildable structure? _________________
Speeder, yes, its huge building. I think its the tallest building in whole game.
I used it for huge power supply, as opposite to nuclear reactor except it can be build one at time.
Atomic_Noodles wrote:
And to be fair... the Map this is on has dark lighting so you wouldn't notice too much of a difference in the details unless played on normal lighting.
Yes that too. And plus building itself is dark, so playing into dark map additionally make it less recognizable.
DaRTzO wrote:
This looks far too out of context and ugly tbh. It's too grainy and has too many unwanted color's to perfectly fit yuri's theme and should belong in Aro's disney land that's founded by his skrillex alternative persona.
Well if building is ugly, complain to Westwood as I only added necessary things.
What is Aro's disney land anyway? I first time hear of it.
What means ,,skrillex alternative pesona" ? _________________
So this is Yuri's super-tech building which provides cool stuff, isn't it?
Haha zeah. Basically tech buildings do not have specific high tech, for example hospital provides medical support, machine shop provides parts for vehicles, power plant provides power, Oil derricks gives you money, but yeah, Yuri fortress has here all those abilities combined, so it contains actually high technology for this purpose. SUPER-TECH
Darkstorm wrote:
New Yuri Superweapon: Mind Controlled Vampire Attack
Yeah, new Superweapn called: DarkStormSpecial
or new one: ArovasionSpecial.
Yes, even Aro posted here. its rare from him to post in RA3/YR resource _________________
Yes, even Aro posted here. its rare from him to post in RA3/YR resource
Not true, I also lead a YR mod, though I lost all the work for it a while ago. Also, I wouldn't have came here if you hadn't messaged me saying that Martin (DaRTzO) had mentioned me. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Dec 18, 2012 10:24 am Post subject:
That's so much sounds like Haosis. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Yes, even Aro posted here. its rare from him to post in RA3/YR resource
Not true, I also lead a YR mod, though I lost all the work for it a while ago. Also, I wouldn't have came here if you hadn't messaged me saying that Martin (DaRTzO) had mentioned me.
RA3?! This is RA 2 o.O _________________ Can you hide from me ? QUICK_EDIT
Why looks like don't like this structure, in my opinion it's like the structure that can be some kind of genetic research place. Like the castle where Doctor Frankenstein awakened his monster. lol _________________ Call me a tourist, maybe? QUICK_EDIT
You are BrowserTravel, you know these things... As you browse while traveling, you browsed actually that it may become some kind of building which can produce (many) of monsters I made. Awesome building for Halloween, that's what you get conclusion
So I did! That is why I used parts of this building to create many variations of evil buildings! Somehow you cannot imagine horror in YR and to avoid this fortress. It has something spooky inside it! It begs you to use it _________________
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum